I have been getting horrible stuttering in UT engine games when CnQ is enabled.
In UT2004 multiplayer, it is not very noticable, probably because the tickrate is fairly low, but in single player it is very hard to aim with the stuttering.
In UT99, it is downright trippy. In multiplayer, people are teleporting all over the place, and in single player, the game goes hyper fast and then Matrix-like slow randomly.
I know it is definitely CnQ since it goes away if I set the power setting to anything higher than Minimal. I have also tried using CrystalCPUID to control the clock throttling, but the same thing happens.
This may be related to the way the engine determines the tickrate, as it may set the tickrate while the CPU is throttled, and then executed while it is in full speed.
Anyone else experience this?
In UT2004 multiplayer, it is not very noticable, probably because the tickrate is fairly low, but in single player it is very hard to aim with the stuttering.
In UT99, it is downright trippy. In multiplayer, people are teleporting all over the place, and in single player, the game goes hyper fast and then Matrix-like slow randomly.
I know it is definitely CnQ since it goes away if I set the power setting to anything higher than Minimal. I have also tried using CrystalCPUID to control the clock throttling, but the same thing happens.
This may be related to the way the engine determines the tickrate, as it may set the tickrate while the CPU is throttled, and then executed while it is in full speed.
Anyone else experience this?