- Jan 29, 2005
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I finished installing and configuring (and patching) my UT '99 GOTY edition, and one of the first things I noticed is that the frame-rate is very inconsistent, by that I mean that during game-play the frame-rate is "normal", then it suddenly increases by tenfold to a point where walking looks like the roadrunner is on steroids while everything else on-screen is going atrociously fast, everything from shooting to bullet impacts and character animations.
If I keep looking at specific locations on any given map then the frame-rate gets back to normal until I dare turning a bit and everything increases in speed, surely it reaches something along the lines of 300 FPS if not more. I don't recall ever having that problem in the past, but I never tried it on Vista if it matters to mention. The last time I played it I had the exact same system specs (except for the GPU which was a G80 GTS) but I was running it on XP, so I'm not quite sure about what's going on, but it reminds me of the common CPU-throttling related issues I sometimes experience in very old games (or in a game like Beyond Good & Evil).
I also had sound crackling issues but I fixed that by going into the system files (UnrealTournament.ini) and adding extra sound channels as well as changing the sampling rate from 22Hz to 44Hz, with some other minor tweaks here and there. But when it comes to the frame-rate inconsistency I am just lost. I'm using the D3D render, and I made sure to configure everything properly (with the included video options). I still haven't tried the advanced options that I know of are available in UT '99, if I recall correctly I have to open up the game's integrated "system" command window and typing in something like "preferences" I believe it was, then pops-up some more advanced and extra options.
I just wouldn't recall what to tweak if there's anything known I'd have to change when running it under Vista (if that's the problem of course, but it might be something else). Does anyone know what to do? Any ideas about something I might have missed?
If I keep looking at specific locations on any given map then the frame-rate gets back to normal until I dare turning a bit and everything increases in speed, surely it reaches something along the lines of 300 FPS if not more. I don't recall ever having that problem in the past, but I never tried it on Vista if it matters to mention. The last time I played it I had the exact same system specs (except for the GPU which was a G80 GTS) but I was running it on XP, so I'm not quite sure about what's going on, but it reminds me of the common CPU-throttling related issues I sometimes experience in very old games (or in a game like Beyond Good & Evil).
I also had sound crackling issues but I fixed that by going into the system files (UnrealTournament.ini) and adding extra sound channels as well as changing the sampling rate from 22Hz to 44Hz, with some other minor tweaks here and there. But when it comes to the frame-rate inconsistency I am just lost. I'm using the D3D render, and I made sure to configure everything properly (with the included video options). I still haven't tried the advanced options that I know of are available in UT '99, if I recall correctly I have to open up the game's integrated "system" command window and typing in something like "preferences" I believe it was, then pops-up some more advanced and extra options.
I just wouldn't recall what to tweak if there's anything known I'd have to change when running it under Vista (if that's the problem of course, but it might be something else). Does anyone know what to do? Any ideas about something I might have missed?
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