UT '99 inconsistent frame-rate

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I finished installing and configuring (and patching) my UT '99 GOTY edition, and one of the first things I noticed is that the frame-rate is very inconsistent, by that I mean that during game-play the frame-rate is "normal", then it suddenly increases by tenfold to a point where walking looks like the roadrunner is on steroids while everything else on-screen is going atrociously fast, everything from shooting to bullet impacts and character animations.

If I keep looking at specific locations on any given map then the frame-rate gets back to normal until I dare turning a bit and everything increases in speed, surely it reaches something along the lines of 300 FPS if not more. I don't recall ever having that problem in the past, but I never tried it on Vista if it matters to mention. The last time I played it I had the exact same system specs (except for the GPU which was a G80 GTS) but I was running it on XP, so I'm not quite sure about what's going on, but it reminds me of the common CPU-throttling related issues I sometimes experience in very old games (or in a game like Beyond Good & Evil).

I also had sound crackling issues but I fixed that by going into the system files (UnrealTournament.ini) and adding extra sound channels as well as changing the sampling rate from 22Hz to 44Hz, with some other minor tweaks here and there. But when it comes to the frame-rate inconsistency I am just lost. I'm using the D3D render, and I made sure to configure everything properly (with the included video options). I still haven't tried the advanced options that I know of are available in UT '99, if I recall correctly I have to open up the game's integrated "system" command window and typing in something like "preferences" I believe it was, then pops-up some more advanced and extra options.

I just wouldn't recall what to tweak if there's anything known I'd have to change when running it under Vista (if that's the problem of course, but it might be something else). Does anyone know what to do? Any ideas about something I might have missed?
 
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SonicIce

Diamond Member
Apr 12, 2004
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Yea the only way I figured out to fix the fast game motion is vsync.

Also, the OldUnreal multimedia patch adds OpenAL audio which sounds better.

Then get the latest OpenGL patch and play using OpenGL which adds alot of tweaking options and runs faster and smoother than the default D3D plus you can use the high res S3TC textures from the 2nd GOTY disc.

And yes "preferences" in the console will bring up alot of tweaking options and is easier than editing the ini plus most small changes take effect instantly.

oh, and while we're on the subject of ut99, try out my deathmatch map :D
 
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MSCoder610

Senior member
Aug 17, 2004
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Then get the latest OpenGL patch and play using OpenGL which adds alot of tweaking options and runs faster and smoother than the default D3D plus you can use the high res S3TC textures from the 2nd GOTY disc.

And yes "preferences" in the console will bring up alot of tweaking options and is easier than editing the ini plus most small changes take effect instantly.

This - and in the advanced preferences, look for "FrameRateLimit" under OpenGL. (You could also set it directly in UnrealTournament.ini). Setting it to anything under 200 should result in a normal consistent framerate.
 
Oct 30, 2004
11,442
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Zenoth, I've experienced the same problem occasionally, though it seems to have gone away for me. I think you would get better advice on a UT-dedicated forum. (In fact, I'm sure this exact same issue has been discussed before, several times in various places.) Try the Beyond Unreal discussion forum:

http://forums.beyondunreal.com/

Go to the Classic Unreal Titles forum and submit the same post, there.
 

SonicIce

Diamond Member
Apr 12, 2004
4,771
0
76
Zenoth, I've experienced the same problem occasionally, though it seems to have gone away for me. I think you would get better advice on a UT-dedicated forum. (In fact, I'm sure this exact same issue has been discussed before, several times in various places.) Try the Beyond Unreal discussion forum:

http://forums.beyondunreal.com/

Go to the Classic Unreal Titles forum and submit the same post, there.

thanks now i see there are a few differant ways
http://forums.beyondunreal.com/showthread.php?t=182599
 

tweakboy

Diamond Member
Jan 3, 2010
9,517
2
81
www.hammiestudios.com
OMG this is funny, talk about a blast from the past LOL.

man UT99 is 20 polygon game,, Try UT3 ,, man your behind LOLOL Im not laughing at you, Im laughing with you ,, :)

Whats next a Voodoo 3 sighting LOL or a Riva TNT ,,, my fav tv station for bball, hehe
 
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EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
OMG this is funny, talk about a blast from the past LOL.

man UT99 is 20 polygon game,, Try UT3 ,, man your behind LOLOL Im not laughing at you, Im laughing with you ,, :)

Whats next a Voodoo 3 sighting LOL or a Riva TNT ,,, my fav tv station for bball, hehe

troll_b_gone.gif
 
Oct 30, 2004
11,442
32
91
man ut99 is 20 polygon game,, try ut3 ,, man your behind lolol im not laughing at you, im laughing with you.

ut99 > ut 2004 >>> ut3

UT3 was a consolized stillborn. That's why its player counts are so pathetic compared to what UT99 and UT 2004 had.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Alright guys I've fixed it.

With that guide: http://forums.beyondunreal.com/showthread.php?t=182843
And that thread: http://www.ut99.org/forum/viewtopic.php?f=6&t=373

I managed to get my hands on a D3D9 renderer and configuring it properly, and so with the help of the FrameLimit setting along with VSync forced off it entirely fixed the problem, and also the game even looks better with that renderer and the appropriate settings, at least better than what I could remember anyway.

Thanks to those who took the time to help me, guys, much appreciated.

@ soccerballtux

I would gladly have fun with you and laugh a bit, if only I knew what you were laughing about.

@ tweakboy

"I'm behind"... of what? I play games because I like them, not because they look like Avatar. Additionally I own games that may be older than you, as well as very recent ones that might have made you claim that I am "in advance" I guess.

Anyway, case closed, moving forward, having fun in UT '99 again.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
I always include classic games in my graphics card reviews.

When I review the GTX470, UT99 will be one of the games I benchmark. :)
 

CP5670

Diamond Member
Jun 24, 2004
5,660
762
126
Vsync usually fixes the speed issues with the Unreal engine, although on some hardware configurations you have to mess around with core affinity settings as well.

I managed to get my hands on a D3D9 renderer and configuring it properly, and so with the help of the FrameLimit setting along with VSync forced off it entirely fixed the problem, and also the game even looks better with that renderer and the appropriate settings, at least better than what I could remember anyway.

Make sure you use the S3TC texture packages as well. Not all the textures are improved, but some of them go up to 4096x4096 and are amazingly detailed. :thumbsup:
 

quadomatic

Senior member
May 13, 2007
993
0
76
OMG this is funny, talk about a blast from the past LOL.

man UT99 is 20 polygon game,, Try UT3 ,, man your behind LOLOL Im not laughing at you, Im laughing with you ,, :)

Whats next a Voodoo 3 sighting LOL or a Riva TNT ,,, my fav tv station for bball, hehe

I really hope you're being sarcastic
 
Dec 30, 2004
12,553
2
76
Alright guys I've fixed it.

With that guide: http://forums.beyondunreal.com/showthread.php?t=182843
And that thread: http://www.ut99.org/forum/viewtopic.php?f=6&t=373

I managed to get my hands on a D3D9 renderer and configuring it properly, and so with the help of the FrameLimit setting along with VSync forced off it entirely fixed the problem, and also the game even looks better with that renderer and the appropriate settings, at least better than what I could remember anyway.

Thanks to those who took the time to help me, guys, much appreciated.

@ soccerballtux

I would gladly have fun with you and laugh a bit, if only I knew what you were laughing about.

@ tweakboy

"I'm behind"... of what? I play games because I like them, not because they look like Avatar. Additionally I own games that may be older than you, as well as very recent ones that might have made you claim that I am "in advance" I guess.

Anyway, case closed, moving forward, having fun in UT '99 again.

I was thinking about how todays cards are so fast that older games can't even play correctly.