smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
Context anyone? We are talking about a digital game with no disk, no case, no artwork fees, just released digital only and drop the price due to reduced distribution costs.
That is the problem though. Gamers are used to paying $60 for a game. Why would the publisher pass the savings on to the consumer when they can just keep those profits?
