mindcycle
Golden Member
Math fail.
20% of the MARKET, not 20% of their sales, each game is maybe purchased by 5% of the market, which could easily be a 400% improvement in sales.
Not debating the original point, most pirates will never install the game, generally only using it for 'trading' purposes, and from those that do, if the download is decent a significant percentage will actually purchase the game, if it sucks why should they.
You're right, that was a pretty good math fail. lol
What I was attempting to point out is how these, "90% piracy rate!", claims only tell half the story. When the 90% is coming from only a small percentage of the actual user base it's actually easy to see why that's happening. The people who make up that 20% (again, high estimate) are getting games for free so they'll just download anything and everything as it's all the same to them.
Whats questionable to me is that the industry is so worried about a group of people who have no intention on actually buying anything. It reads to me that most of these "piracy is killing our business" claims are from publishers/devs who are putting out products no one is buying. They use piracy as an excuse instead of admitting it was a shit game, poorly marketed, etc..