The games are probably original code wrapped in a remote UI program, and while the program has a data base to store player games uniquely, it does not support importing external saves for what could be hundreds of reasons. One being a security risk.
You're making this out to be some giant, difficult task. Moving data between disparate systems is done by millions of companies on a daily basis. It's not rocket science, it simply requires the will to do it.oh so you know that the file formats are identical for the x1 and 360? could you explain to us what the file format is on both of them and how they are stored, i'd be interested in it.
you also know that there is infrastructure setup on 360 that will allow you to store games in the same place that the x1 can access them, for a game that isn't the same game (since the UID on the next gen versions won't be the same as the current gen versions)? i'd be interested in hearing about that as well.
You're making this out to be some giant, difficult task. Moving data between disparate systems is done by millions of companies on a daily basis. It's not rocket science, it simply requires the will to do it.
Your assumption is that since neither of us know how the data is stored that we ought to believe it's a wildly difficult, complex, advanced task. You have no reasoning for this assumption.
Let's not forget many video games have already done this, and they aren't even porting from the exact same game.
As I said, this is technically doable, but it's not being done because the demand is too low.
No, the point is some people do not want to keep playing their PS3 or 360, some people are very much ready to invest in the next systems.
those of you saying it would be "easy" to do cross platform saving have absolutely no reasoning for your assumption.
oh so you know that the file formats are identical for the x1 and 360? could you explain to us what the file format is on both of them and how they are stored, i'd be interested in it.
you also know that there is infrastructure setup on 360 that will allow you to store games in the same place that the x1 can access them, for a game that isn't the same game (since the UID on the next gen versions won't be the same as the current gen versions)? i'd be interested in hearing about that as well.
what are these "many" games that have done this though? i'm genuinely curious because i don't know.
Usually when people don't know things they just do a web search.
Off the top of my head, the Mass Effect series, Pokemon series (between GameBoy, DS, and Gamecube), Metal Gear Solid would read save data from other Konami games, Monster Hunter series, and quite a few others I'm sure.
It's trivial to convert a data file between fully documented formats. They're probably crippling this to reduce cheating.
That's exactly what I said to begin with.of course it is doable, but it probably isn't worth it because it requires time and money for a feature they've deemed not worth it.
That's exactly what I said to begin with.
I recall some D&D games doing it back in the day as well as those already mentioned, and surely there are others.
Wouldn't be surprised if someone figures out a way to convert it. Copy PS360 save to PC, convert, copy to PS4X1
i HIGHLY doubt that because then the save file wouldn't be signed anymore. basically you are hacking a game save. that never happened with 360 (publicly), but there were ways to share game save files back in the day (when i was running 360gamesaves.com), so i doubt it will happen with the x1. as soon as you touched the save file it became invalid.
There were ways to edit files for the Xbox I know (I did this with Halo 2's maps using my 360 and a device that allowed access to the HDD on my PC). I am not sure if it ever made it to the 360, but it certainly could have possibly been done.
It didn't change the file formats or anything of that sort. Save files could probably be edited easy enough using a hex editor, but I doubt they'd register as valid afterwards.
yeah im talkin bout 360. there were ways to edit them as you said, but they would become invalid. i know at least 1 guy though who knew how to modify them then get em back working, but he is a scene guru with this stuff, and he never released it to the public.
mgs would read games on the same platform, it wasn't reading mgs1 saves for psx on mgs2 on ps2.
and mass effect was never on different gens, it's only been out this gen.
you forgot that the infrastructure for the 360/ps3 that came out 7 years ago has to be in place where these next gen consoles can access the save files somewhere. with the cloud i'm sure it's doable, but probably not worth the effort for such little payoff.
i never once said it was a giant difficult task, i just called you out on claiming how easy it is. nice strawman argument though.
of course it is doable, but it probably isn't worth it because it requires time and money for a feature they've deemed not worth it.
what are these "many" games that have done this though? i'm genuinely curious because i don't know.
I wonder if it would be somewhat easy for the PS4 for one reason. They already have saves between the Vita and PS3 working. Since the Vita is being advertised as a PS4 peripheral I would think there would be a common save ability between those as well. On the otherhand, that translation could be taking place on the cloud server.
