Reducing/ Removing 010101010
electron----- row 0-1-1-0-1-1-0-0
physical gate system? 0=open1=1=closed.....
Instead of rows sets like when metal/other ball falls game up/down/other
flow
\
\
\
then
\
\
/
/
from lower on
inputs in middle, top, bottom, left right of screen multiple
shorter rows, clusters up down too?
**
Physical changes- No need for ones and zeros only length of electrons.
Looping system until loop completes?
Optical Networks/Other???
111111111111111111111111111111111
systems hardware sets of 11111111111111111111 depending on lengths
run through filters =01010110101011001011101010101
single or multiple spaces in between.
(hardware/software filters)
Router Encryption
1111111111111111111, 11111111111111, 11111111111,
origin---router--destination
Other\ \
--------\-\-router-\---/destination/
---------\ \-router-\-/--destination/
----------\-router--\-/--destination/
1111111111 sent to router
Tor like network?
Split data or part of with set amounts physically-
11111111111=010101010101010101+ split into 111111111, 1111, 111111
send to 3+ servers back and forward or not-------- arrives 1111111, then 1111, 111111
or split more into 1111 1111111 1111111 1111 11111.
Without knowing hardware patterns timing other data would only be sets
of 111111111111111111
111111111111,1111111,1111,11111111,11111111,111111
changed to 1111111111,11,1,111111111,111,11111111,11111111 or other
has to arrive in any set order to make.
010101110011011010101+
Update:
Energy Savings:
0=no pulse/light/electricity/other
Split data or part of with set amounts physically-
0000000000=010101010101010101+ split into 000000 (1), 0000 (1), 000000 (1)
send to 3+ servers back and forward or not-------- arrives 000000, then 0000, 000000
or split more into 0000 000000 0000000 0000 00000.
Without knowing hardware patterns timing other data would only be sets
of 00000000000000
0000000000,0000000,0000,000000000,00000000,000000
changed to 0000000000,00,0,000000000,000,00000000,00000000 or other
has to arrive in any set order to make.
010101110011011010101+
			
			electron----- row 0-1-1-0-1-1-0-0
physical gate system? 0=open1=1=closed.....
Instead of rows sets like when metal/other ball falls game up/down/other
flow
\
\
\
then
\
\
/
/
from lower on
inputs in middle, top, bottom, left right of screen multiple
shorter rows, clusters up down too?
**
Physical changes- No need for ones and zeros only length of electrons.
Looping system until loop completes?
Optical Networks/Other???
111111111111111111111111111111111
systems hardware sets of 11111111111111111111 depending on lengths
run through filters =01010110101011001011101010101
single or multiple spaces in between.
(hardware/software filters)
Router Encryption
1111111111111111111, 11111111111111, 11111111111,
origin---router--destination
Other\ \
--------\-\-router-\---/destination/
---------\ \-router-\-/--destination/
----------\-router--\-/--destination/
1111111111 sent to router
Tor like network?
Split data or part of with set amounts physically-
11111111111=010101010101010101+ split into 111111111, 1111, 111111
send to 3+ servers back and forward or not-------- arrives 1111111, then 1111, 111111
or split more into 1111 1111111 1111111 1111 11111.
Without knowing hardware patterns timing other data would only be sets
of 111111111111111111
111111111111,1111111,1111,11111111,11111111,111111
changed to 1111111111,11,1,111111111,111,11111111,11111111 or other
has to arrive in any set order to make.
010101110011011010101+
Update:
Energy Savings:
0=no pulse/light/electricity/other
Split data or part of with set amounts physically-
0000000000=010101010101010101+ split into 000000 (1), 0000 (1), 000000 (1)
send to 3+ servers back and forward or not-------- arrives 000000, then 0000, 000000
or split more into 0000 000000 0000000 0000 00000.
Without knowing hardware patterns timing other data would only be sets
of 00000000000000
0000000000,0000000,0000,000000000,00000000,000000
changed to 0000000000,00,0,000000000,000,00000000,00000000 or other
has to arrive in any set order to make.
010101110011011010101+
			
				Last edited: 
				
		
	
										
										
											
	
										
									
								 
				
		 
			 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
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