- Oct 31, 1999
- 4,741
- 34
- 91
Well, for everyone who blasted me for railing on the game before I finished it I thought I'd post this updated review. Yes, I really did enjoy the game as it went on. There were definitely a few Duke Nukem-esque moments of vertigo when looking off the edge of steep buildings. The gameplay and level design improved dramatically in the second half of the game. I do, however, still stand firm in my statement that this game had some of the most idiotic and loathesome search-for-button/search-for-hidden-passageway/jump-trick garbage in any shooter I have played in recent times. Unfortunately this took what really was a very good game and made it arduous at times. I had to exit and look up the walkthough at least 20+ times during the game which is just ridiculous. Examples?
1.) When releasing the couplings from Landau's ship you have to find two floor grates (in an entire large level) hidden under crates which you have to blow up...without any clues.
2.) In the forest level at the end, I ran around for close to an hour before cracking...I was convinced there was something obvious I had missed. Nope, just an obnoxiously hidden tiny little hole behind a shrub you have to crawl through.
This raises the question - who play-tested this game???
Bottom line...very fun game, but print out the walkthrough before you start.
1.) When releasing the couplings from Landau's ship you have to find two floor grates (in an entire large level) hidden under crates which you have to blow up...without any clues.
2.) In the forest level at the end, I ran around for close to an hour before cracking...I was convinced there was something obvious I had missed. Nope, just an obnoxiously hidden tiny little hole behind a shrub you have to crawl through.
This raises the question - who play-tested this game???
Bottom line...very fun game, but print out the walkthrough before you start.