I don't understand why developers still think it's fun to include several-minutes-long cutscenes in their games, especially when they are on their second or third (or 14th) installment of a series, when there had been ample time for costumers to express tumor-inducing discontent at the practice.
I can understand why square enix does it - they target their games mainly at the japanese, and the japanese, as we're all aware of, are strange, so it makes sense if you think about it. No offense to the japanese, and sorry about the nuclear bomb thing, it was obviously a bad idea.
But why does Bioware think it's a good idea to make you wait whole minutes before you can load and replay a mission in a game where a screw up can be permanent through the remainder of the plot?
It gets worse when you try to replay the mission over an over in hopes that you can prevent a key squad member form getting %&*$ed up, only to find that it's part of the plot and you couldn't change the outcome regardless of the choices you make, even though it is established in the previous games that you CAN change the outcome depending on the choices you make. So yeah, that was fun... Can't wait to do it again in later parts of the game.
This is why the mass effect franchise is broken; Not the gigabytes worth of DLC that were shaved form the main game, not Origin, not the pandering to the Gears of War crowd, not the constant, awkward hand holding ("taking bullets to the face hurts, find cover!") although those certainly helped a lot.
I can understand why square enix does it - they target their games mainly at the japanese, and the japanese, as we're all aware of, are strange, so it makes sense if you think about it. No offense to the japanese, and sorry about the nuclear bomb thing, it was obviously a bad idea.
But why does Bioware think it's a good idea to make you wait whole minutes before you can load and replay a mission in a game where a screw up can be permanent through the remainder of the plot?
It gets worse when you try to replay the mission over an over in hopes that you can prevent a key squad member form getting %&*$ed up, only to find that it's part of the plot and you couldn't change the outcome regardless of the choices you make, even though it is established in the previous games that you CAN change the outcome depending on the choices you make. So yeah, that was fun... Can't wait to do it again in later parts of the game.
This is why the mass effect franchise is broken; Not the gigabytes worth of DLC that were shaved form the main game, not Origin, not the pandering to the Gears of War crowd, not the constant, awkward hand holding ("taking bullets to the face hurts, find cover!") although those certainly helped a lot.