Unskippable cutscenes need to die in a grease fire already (ME3 spoilers)

-Slacker-

Golden Member
Feb 24, 2010
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I don't understand why developers still think it's fun to include several-minutes-long cutscenes in their games, especially when they are on their second or third (or 14th) installment of a series, when there had been ample time for costumers to express tumor-inducing discontent at the practice.

I can understand why square enix does it - they target their games mainly at the japanese, and the japanese, as we're all aware of, are strange, so it makes sense if you think about it. No offense to the japanese, and sorry about the nuclear bomb thing, it was obviously a bad idea.

But why does Bioware think it's a good idea to make you wait whole minutes before you can load and replay a mission in a game where a screw up can be permanent through the remainder of the plot?

It gets worse when you try to replay the mission over an over in hopes that you can prevent a key squad member form getting %&*$ed up, only to find that it's part of the plot and you couldn't change the outcome regardless of the choices you make, even though it is established in the previous games that you CAN change the outcome depending on the choices you make. So yeah, that was fun... Can't wait to do it again in later parts of the game.

This is why the mass effect franchise is broken; Not the gigabytes worth of DLC that were shaved form the main game, not Origin, not the pandering to the Gears of War crowd, not the constant, awkward hand holding ("taking bullets to the face hurts, find cover!") although those certainly helped a lot.
 

zinfamous

No Lifer
Jul 12, 2006
111,555
30,775
146
god damn, I'd sure as shit hate to be you.


life must suck over there.




[didn't read]
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
Well Mass Effect is an RPG and skipping those cut scenes means you miss the story.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I somewhat agree with the OP.

Once I've seen a cutscene once (maybe twice) I might not want to see it again and especially in the case of "5 minute cutscene before boss that is difficult to beat" it is just frustrating.

Force me to watch it once? Fine.
Force me to watch it more than once? Not so cool
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Welcome to the future...devs think we all want to watch an animated movie when we play a game (just read through some of the interviews).

I don't have anything against rendered scenes per se, but they should be used to compliment the story and flow with the gameplay. The ME series, IMO, tends to overuse them to try to make the story feel more immersive, but to me, the effect is just the opposite. Lots of technical, boring, uninspired dialog.
 

alent1234

Diamond Member
Dec 15, 2002
3,915
0
0
there is GoW and similar games with minimal cut scenes. bioware makes story heavy games, not vanilla shooters
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
In game cutscenes don't annoy me much, especially in Bioware's games. They're generally pretty good.

Pre-game cut scenes, where I'm treated to several minutes of mpeg company logo videos that I can't skip, are much more aggravating.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
god damn, I'd sure as shit hate to be you.


life must suck over there.




[didn't read]

I take it that I must have offended you in some way, weird person who makes random comments on the internet. Please accept my most sincere apologies for whatever it is you think I said.


Veliko said:
Well Mass Effect is an RPG and skipping those cut scenes means you miss the story.

I was advocating for having the alternative to skip them after you've seen them at least once (in the event that you want to replay a section of the game).

Elcs said:
I somewhat agree with the OP.

Once I've seen a cutscene once (maybe twice) I might not want to see it again and especially in the case of "5 minute cutscene before boss that is difficult to beat" it is just frustrating.

Force me to watch it once? Fine.
Force me to watch it more than once? Not so cool

^Yeah, what he said.

Stringjam said:
Welcome to the future...devs think we all want to watch an animated movie when we play a game (just read through some of the interviews).

I don't have anything against rendered scenes per se, but they should be used to compliment the story and flow with the gameplay. The ME series, IMO, tends to overuse them to try to make the story feel more immersive, but to me, the effect is just the opposite. Lots of technical, boring, uninspired dialog.


The only way I can explain it without assuming they are "special" in the head is that maybe including long cutscenes is easier than creating a narrative conveyed through gameplay in their place ... also they would have (or so they might think) more material for a trailer. And I figure the reason said long cutscenes are unskippable has to do with the extra effort in breaking said cutscenes into smaller parts .... which doesn't really seems much harder to implement than one long cutscene ... but who knows...



alent1234 said:
there is GoW and similar games with minimal cut scenes. bioware makes story heavy games, not vanilla shooters

But the core combat mechanic isn't much different, is it? That doesn't apply to the first mass effect though, for a couple of reasons including the fact that you don't need to use the cover system at all.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Not a single one of you apparently played Xenosaga (Ep1) for PS2.

Oh, I loved that game. It was almost more of an interactive movie than a game. After the length and number of cutscenes (some were longer than TV show episodes, iirc), I don't find I can complain about a game going that route ever again.


At the same time, it didn't really bother me (except for when time was an issue, IRL), and I still don't mind cutscenes. For single player games, more often than not I am playing it because I really want to get that story experience.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
Part of your rant is okay but you made a weird tangent on japanese people and went off on other parts of the game.
 

alent1234

Diamond Member
Dec 15, 2002
3,915
0
0
I take it that I must have offended you in some way, weird person who makes random comments on the internet. Please accept my most sincere apologies for whatever it is you think I said.




I was advocating for having the alternative to skip them after you've seen them at least once (in the event that you want to replay a section of the game).



^Yeah, what he said.




The only way I can explain it without assuming they are "special" in the head is that maybe including long cutscenes is easier than creating a narrative conveyed through gameplay in their place ... also they would have (or so they might think) more material for a trailer. And I figure the reason said long cutscenes are unskippable has to do with the extra effort in breaking said cutscenes into smaller parts .... which doesn't really seems much harder to implement than one long cutscene ... but who knows...





But the core combat mechanic isn't much different, is it? That doesn't apply to the first mass effect though, for a couple of reasons including the fact that you don't need to use the cover system at all.

mass effect is like a novel, kind of like the old choose your own adventure books

the combat is there, but only to keep the story going. the story and the cut scenes are what makes that game. like FF7 and all the jrpg's after it.

for shooters, there are plenty out there with very little story or people just play the multiplayer and never touch the single player game
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
A long, major cutscene that requires rewatching, right before a a contentious boss fight or major decision making node, is bad game design. I am looking at you Witcher/hellhound!

Simply having a save point right after the cutscene can solve the issue. You have to wonder how some of these designers got to be considered professionals.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
Just to clarify (for what it's worth) ... I LIKE the games overall. That's why having to put up with all these quirks makes it so annoying.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I agree.

Imo - game writing sucks (all of it compared to real fiction), game dialogue sucks, having to 'play' dialogue tree gameplay sucks, and the crappiest addition to games ever - romance (especially when you need large lengthy guides to do it, in order to get that last achievement).

I'd go even furthere than the OP - a setting in the game to "Automatically skip all cutscenes". I do watch them occasionally, but I wouldn't miss them at all.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
You would miss out on a solid, if unoriginal story... it's a large part of the game's content.