- Aug 27, 2005
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Hello there,
A while back, before the release of HL-2, I was speaking to a Gamestop employee who was lamenting the fact that although Valve had promised "Unscripted AI" in their upcoming titles, this just wasn't the case. The AI in HL-2 was actually still heavily dependent on certain variables. Can someone explain to me what unscripted AI means, and how it is implemented in game technology?
A while back, before the release of HL-2, I was speaking to a Gamestop employee who was lamenting the fact that although Valve had promised "Unscripted AI" in their upcoming titles, this just wasn't the case. The AI in HL-2 was actually still heavily dependent on certain variables. Can someone explain to me what unscripted AI means, and how it is implemented in game technology?