I've been hosting some UT CTF LP's. The server is Win9x, running dedicated UT version 4.13 (I've also experimented with others, not including anything newer than 4.25). The game machines have various versions of UT on them, mostly Win9x boxes, but there are also 1 Mac and 1 Linux machines
For the last 4 lan parties, stats have been all wrong. ngStats is "skipping" over alot of events, and it contradicts itself in the data. Also, mods like CTF+ and CTF4 show up as Tournament Deathmatch games, but in the "High Scores" category in the stats it lists "Most Flag captures" and such so I know the Mods are recording events properly.
Anyone else see this? Am I going MAD!?! I've done fresh installs of both UT and Win9x. I've run different versions of UT. The messed up thing is that I cannot reproduce it at home with bots. Is it possible that a specific client is screwing things up and I don't see it unless they are connected?
Thx
For the last 4 lan parties, stats have been all wrong. ngStats is "skipping" over alot of events, and it contradicts itself in the data. Also, mods like CTF+ and CTF4 show up as Tournament Deathmatch games, but in the "High Scores" category in the stats it lists "Most Flag captures" and such so I know the Mods are recording events properly.
Anyone else see this? Am I going MAD!?! I've done fresh installs of both UT and Win9x. I've run different versions of UT. The messed up thing is that I cannot reproduce it at home with bots. Is it possible that a specific client is screwing things up and I don't see it unless they are connected?
Thx
