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unreal tournament skips :(

acidvoodoo

Platinum Member
this is an old computer, but it should be able to cope with an old game.(new one is on it's way)

amd k6-2 450
128mb PC100 sdram
voodoo 3 2000 agp @ 153 mhz (wow!! big o/c lol)WD 13.6gb HD
fic via 503+
windows 98 version 1

what will happen is i will be playing un real tournament really smoothly at 640x480 at low detail (by smooth i mean 30 fps) and sometimes the screen just stops dead for a split second, but i can keep hearing the sound, then things will continue as normal.
this happens alot randomly. it's extremly annoying when in a fire fite of sniping
i've defraged my HD and it says the drive is 0% fragmented.

any suggestions?
 
Does this happen when your playing local (try practice with one bot) or multiplayer?
 
Sounds like the hard drive is caching, if you put one more stick of 128 in there your problem would go away.
 
it happens online or offline UT, no other games. i'm gona reduce the clock. i'm sure it can't be caching cause it used to work
 
I've never heard of a Voodoo card overclocking that much with any stability. Voodoo's are notoriously weak overclockers.

Good luck.
 
I said that wrong - my mistake.

Voodoo cards don't handle an overclocked AGP bus very well. That's a different issue (I confused it in my mind when I read the post.)

There have been many cases of voodoo3 2000 cards overclocking to higher levels.
 
Go to the console (default key ~)
then type preferences
then goto game engine settings (or the topmost setting)
and there should be a cache option (defaults to 4)
Change it to 12 or 16 and it should be ok.
 
You really need more RAM as 128 MB is not enough for UT. It's likely that your pauses are caused by excessive paging.
 


<< Voodoo cards don't handle an overclocked AGP bus very well >>


I've never seen one that wouldn't run 89 MHz AGP on a BX133 setup.
And BFG is correct. It sounds like you are swapping. As the Crucial guys say: <deep voice> "you need more memory my friend" </deep voice>
 
Try changing your swap file to a fixed number. Make it around 540MB Min & Max. See if this helps!
 
I don't think that it's the RAM. I played UT on my old PC all the time at 1024x768 with no skips whatsoever, and that was a PII 200mHz, 128 Meg PC100 RAM, and an ATI Rage Fury. I would try what others have suggested, and lower the speed of the vid card.
 


<< Go to the console (default key ~)
then type preferences
then goto game engine settings (or the topmost setting)
and there should be a cache option (defaults to 4)
Change it to 12 or 16 and it should be ok.
>>



i think that helped, well it did in practice mode, i'm gonna go play online with ltos of players and see what goes on
 
You really need more RAM as 128 MB is not enough for UT. It's likely that your pauses are caused by excessive paging.

128 MB is plenty for UT, more may give you more performance but it?s certainly not necessary to get good performance out of UT. You've Prolly done this already but make sure there isn't anything that would running in the background that could be stealing resources. There is also a good article at 3dSpotlight that goes pretty indepth on how to optimize UT.
 
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