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Unreal Tournament and Open Gl. Not workin on Radeon.

Mathias

Member
I tried both the loki and the ones at the unreal game. I also put in the int strings into my UT.ini. I get two diffrent results with them. The loki one does not work at all. Opengl crashed and S3TC is slow and choppy. With the other one It works, but I am not content. I do not see any graphic improvement, and it pauses alot in Opengl. It also messed up my D3D. I don't know what I am doing wrong. I have the latest radeon drivers, and have the latest version of UT. Here are my UT.ini settings:

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseGammaExtension=0
UseModulatedGamma=0
UseS3TC=1
UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=1
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=True




 
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