Unreal (not UT) running on GeForce2 Ultra and D3D.....

cmaMath13

Platinum Member
Feb 16, 2000
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Back in the day, when voodoo2/3 owned the Glide based World of gaming, you pretty much need a Voodoo card to get good framerates in Unreal, Tribes, etc. I load Unreal on my computer today for the heck of it and man! It never ran better. I am playing with D3D drivers and 1280x1024 resolution (not avaliable on the Voodoo2 cards) and the framerates are fantastic. I remember my Quantum Obsidian X-24 playing it smooth at 1024x768, but I am getting an average of 90FPS and highs of 140FPS! I know that the is an old game, but it never really ran that well on non-voodoo cards in D3D.

Question,

I you have your desktop at 32-bit, does Unreal play in 32-bit color TOO?

Does anyone know of any ways to make Unreal look even better? I would love to be able to use those high resolution texture of UT in Unreal (even though I know that ain't going to happen).


If you want more info on my current RIG.
 

pen^2

Banned
Apr 1, 2000
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wow, what a coincedence, i too have finally gotten my hands on a copy of that aging game just yesterday. funny it runs just as bit smooth on my roomies v3 2k@180 as on my radeon 32ddr :)
does anyone remember s3 enhanced photo gallery and egyptian maps? wonder if there is a way to get dxtc working for unreal d3d...
 

cmaMath13

Platinum Member
Feb 16, 2000
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Yeah, I would really like to see some of the High Resolution Textures in Unreal. The maps look really good, but the characters look very crappy.

Anyone have any ideas on how to make Unreal look more "unreal"?:)
 

oldfart

Lifer
Dec 2, 1999
10,207
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Be sure its updated to the 2.26 version. These settings in the Unreal.ini file work well on a Radeon and should also on a GF card.

[WinDrv.WindowsClient]
WindowedViewportX=512
WindowedViewportY=384
WindowedColorBits=16
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=16 <-------setting to 32 does not seem to do anything
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High


[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False <-------setting to True looks better, but big framerate hit (unlike UT)
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True
Use3dfx=False
UseTripleBuffering=False
UsePrecache=True
Use32BitTextures=False
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
 

cmaMath13

Platinum Member
Feb 16, 2000
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Thanks so much. So, I have to edit both the D3D and Win parts? Will this make it look &quot;much&quot; better?

Thanks again OldFart.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
I agree. Unreal under Direct 3D runs very well on my GF2 MX. Plus it runs under 32 bit colour and it looks better than my Voodoo 3 did when running the game under Glide.

Unreal is a great game and the single player scenario is fantastic. I think I've finished the game about 5 times now. :)
 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
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Thanks OldFart. I will try to test the new settings. I may not have a chance until later this week, but I will do it!

Thanks again!
 

oldfart

Lifer
Dec 2, 1999
10,207
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<< Plus it runs under 32 bit colour >>


BFG, how do you get it to do this? Do you use the FullscreenColorBits=32? I tried this briefly screwing around. The game ran fine with it, but I didn't see any real difference. I'll try it again later on to see if I can really tell. Doesn't Unreal use 16 bit source art?
 

cmaMath13

Platinum Member
Feb 16, 2000
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OldFart,

What changes have been made to the .ini file? I can't really see any. I see your two notations, but that is it.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Oldfart:

BFG, how do you get it to do this?

My GF2 MX renders at the same colour depth as my desktop. So unless the game overrides it (which Unreal doesn't) all of my 3D games run under 32 bit colour by default. True the artwork is 16 bit source but the fog/sky/water/lights look much better.
 

cmaMath13

Platinum Member
Feb 16, 2000
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Here is what is in my Unreal.ini file withOUT any editing.

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=16
FullscreenViewportX=1280
FullscreenViewportY=1024
FullscreenColorBits=16
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=True
UseVideoMemoryVB=False
UseVSync=False
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
These are changes I would try:

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False <---Try True. It will look better, but may be a big frame rate hit.
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=False <---Change to True
Use3dfx=False
UseTripleBuffering=True <--Try this at False
UsePrecache=True
Use32BitTextures=False
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=True <--Try this at False
UseVideoMemoryVB=False
UseVSync=False


 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
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Here is the current Unreal.ini file that I am using.

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=32 <-----------Not sure, but the only way I think you can get 32-bit color???
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=16
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False <------- Don't enable this, it really hits you fps without improving looks
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True <-------- True, because want better looking textures.
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True <--------- I changed this to True for better looking textures (duh).
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=True
UseVideoMemoryVB=True <--------- I changed this to True because I have 64MBs of DDR.
UseVSync=False