Originally posted by: Is
Originally posted by: Drayvn
That is very true, thats why i also thought the games engine is not mature enuf or was used to early as current GPUs cant handle the workload, with all the technology of the lighting they had to make other things look worse.
But with UE3 everthing is balanced and they all look outstanding. They dont have to cut corners to keep frame rates up, because they are building it for future hardware, while Doom 3 was built for old hardware then ported to be used on more current hardware rather than building for the future.
Good point, and I think that this will amount to a more balanced graphics engine for UE3. Of course, this is a double edged sword, because unlike D3, UE3 isn't testing too many new waters with it's engine, it's mainly a refinement of existing technology. It looks incredible now, partly because a lot of it's technology is new in terms of PC gaming. 2-3 years from now it won't have that advantage, because we will be very used to seeing normal maps, shaders, and those types of things being used in games. By that time, DX10 could be out, providing a whole new set of features for us to drool over. I'm not saying that any of that diminishes what UE3 is capable of, but graphics are all about perception. UE3 won't appear quite as cutting edge as it does today.
I'm not trying to suggest that UE3 won't be a significant step forward in terms of graphics, I think it will be and I'm really excited to see what some creative teams out there can do with it. I'm just saying, I don't think it will be "killer" because today's killer is always tomorrow's prey when it comes to technology. In 10 years, the engine will be nothing but a relic, it's the games we'll remember, and not for the technological features they utilyze but for the ingenuity of
how those features were utilyzed to create an engrossing and immersive experience (non-technological artistic factors like the writing, the plot, the voice acting, the artwork, etc. also apply).