Unreal Engine 4 - Infiltrator Released for Free!

AtenRa

Lifer
Feb 2, 2009
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Cool, now anyone care to make a new DX-12 benchmark ???? :D



By popular demand, we're now making the entire Infiltrator project available for free to download and free to use in UE4-based projects.



Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.

link

https://www.unrealengine.com/blog/i...utm_medium=email&utm_campaign=content_release
 

Paul98

Diamond Member
Jan 31, 2010
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All you need to do to run UE4 in DX12 is the command -D3D12 on launch. But then again it's totally useless right now
 

tviceman

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Mar 25, 2008
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Slightly related: Anyone who owns Vanishing of Ethan Carter also now owns / has access to Ethan Carter Redux. It's the same game recompiled in UE4, that looks largely the same (some textures are better, water reflections are more realistic but not as pretty) but not yet supporting DX12. The devs said they are looking into DX12 support.

An anecdotal note: The UE3 version runs slightly better on my GM106-based laptop. I have to adjust 1-2 more settings down on the UE4 version to maintain the same 60fps.
 

Sabrewings

Golden Member
Jun 27, 2015
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Slightly related: Anyone who owns Vanishing of Ethan Carter also now owns / has access to Ethan Carter Redux. It's the same game recompiled in UE4, that looks largely the same (some textures are better, water reflections are more realistic but not as pretty) but not yet supporting DX12. The devs said they are looking into DX12 support.

An anecdotal note: The UE3 version runs slightly better on my GM106-based laptop. I have to adjust 1-2 more settings down on the UE4 version to maintain the same 60fps.

Nice. I'll have to fire it up and see if I notice any differences.
 

tviceman

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Nice. I'll have to fire it up and see if I notice any differences.

There are also more AA options with the UE4 version, and despite all the haters on TAA, it does a better job than SMAAx2. It's not a huge difference, but swaying tree leaves no longer speckle or pixelate when using TAA.

Overall, the visual differences between the original and redux versions are very, very subtle except for the water reflections.
 
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Sabrewings

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Jun 27, 2015
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There are also more AA options with the UE4 version, and despite all the haters on TAA, it does a better job than SMAAx2. It's not a huge difference, but swaying tree leaves no longer speckle or pixelate when using TAA.

Overall, the visual differences between the original and redux versions are very, very subtle except for the water reflections.

Meh, I didn't bother with AA on the first one. I downsampled 4k to 1080p with DSR.
 

Mondozei

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Jul 7, 2013
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Has anyone done any thorough testing on the performance hit when it comes to DSR vs MSAA (say 4X)? How do they stack up versus the IQ you get.
 

f2bnp

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May 25, 2015
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This is awesome, but I'd rather have the Samaritan demo, that was so kick-ass!
 

Sabrewings

Golden Member
Jun 27, 2015
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Has anyone done any thorough testing on the performance hit when it comes to DSR vs MSAA (say 4X)? How do they stack up versus the IQ you get.

In my unscientific experience, I found DSR to have the higher performance hit but provide the best image quality. It's brute forced AA in the purest sense. Render four times the pixels, grid them to fit the new resolution, then sample every set of four into one pixel with a user adjustable algorithm, and display the image.

If I can run 4.0x DSR and keep frames above 50FPS I'm pretty happy with it usually. I don't do run and gun games anymore so IQ tends to take a priority.
 

psolord

Platinum Member
Sep 16, 2009
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I was about to start a thread about that, but AtenRa beat me to it.:)

I made a dev build for Infiltrator, which you can uncap with t.maxfps XXX (XXX your prefered max framerate) and then benchmark if you like.

It is 1GB, extracts to 3GBs in its own folder and needs winrar 5.x to decompress correctly.

The included runme.bat file executes the following command.
WindowsNoEditor\InfiltratorDemo.exe -bUseVSync=False -ResX=1920 -ResY=1080 -FullscreenMode=1 -Fullscreen

You can edit it to what you like of course but it would be nice if people could share their benchmark results. Don't forget to uncap it with t.maxfps.

Here are my benches (spicy desktop wallpapers warning).

Infiltrator Demo uncapped 1920x1080 GTX 970 @1.5Ghz Core i5@4.8Ghz - 63fps

Infiltrator Demo uncapped 1920x1080 7950 @1.1Ghz CORE i7-860@4Ghz - 38fps

Infiltrator Demo 1920X1080 5850 @950Mhz Q9550 @4GHz - 17fps

A few notes

- It is obviously quite lighter than the kite demo

- The end scene with the drone is quite cpu limited. People with skylakes and good gpus are kindly requested to post an msi afterburner cpu/gpu/framerate graph, like I do at the end of my videos.

- Was happy to see the ancient 5850 produce something better than a slideshow. The other systems took 2GBs of vram, while my 5850 only had 1GB. This also resulted the overall RAM usage go up by 1GB compared to the other systems. Typical behavior of this system.
 

Sabrewings

Golden Member
Jun 27, 2015
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I was about to start a thread about that, but AtenRa beat me to it.:)

I made a dev build for Infiltrator, which you can uncap with t.maxfps XXX (XXX your prefered max framerate) and then benchmark if you like.

It is 1GB, extracts to 3GBs in its own folder and needs winrar 5.x to decompress correctly.

The included runme.bat file executes the following command.
WindowsNoEditor\InfiltratorDemo.exe -bUseVSync=False -ResX=1920 -ResY=1080 -FullscreenMode=1 -Fullscreen

You can edit it to what you like of course but it would be nice if people could share their benchmark results. Don't forget to uncap it with t.maxfps.

Here are my benches (spicy desktop wallpapers warning).

Infiltrator Demo uncapped 1920x1080 GTX 970 @1.5Ghz Core i5@4.8Ghz - 63fps

Infiltrator Demo uncapped 1920x1080 7950 @1.1Ghz CORE i7-860@4Ghz - 38fps

Infiltrator Demo 1920X1080 5850 @950Mhz Q9550 @4GHz - 17fps

A few notes

- It is obviously quite lighter than the kite demo

- The end scene with the drone is quite cpu limited. People with skylakes and good gpus are kindly requested to post an msi afterburner cpu/gpu/framerate graph, like I do at the end of my videos.

- Was happy to see the ancient 5850 produce something better than a slideshow. The other systems took 2GBs of vram, while my 5850 only had 1GB. This also resulted the overall RAM usage go up by 1GB compared to the other systems. Typical behavior of this system.

Nice post up. I'll consider finding time to run it tomorrow if I'm back from mountain biking in time. How do you display the overlay in the top right? I couldn't figure out how on the last UE4 demo I ran.

Also, I don't use MSI AB, but I can see if EVGA PX has those graphs.
 

psolord

Platinum Member
Sep 16, 2009
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Thanks sabrewings.

I use msi afterburner's rtss osd.

I believe precision X has the exact same capabilities since it is (was?) authored by Unwinder and uses rtss as well.
 

Sabrewings

Golden Member
Jun 27, 2015
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Thanks, I'll look into it tomorrow then. Looks like an awesome demo and I'm curious how my 980 Ti will stack up. I'll put it back to the stock speeds so it's an even comparison to other 980 Tis.
 

Deders

Platinum Member
Oct 14, 2012
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Might be able to do you a logged run later, but for now the maximum I saw my 4.6GHz Skylake i7 use was 34% near the end. 50% of the total reading is for the hyperthreaded cores so if it was an i5 I'd expect to see 68%.

This was monitored with Afterburner on my keyboard's display.
 

psolord

Platinum Member
Sep 16, 2009
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Deders, sabrewings thanks.

I saw in sabrewing's videos that his gpu usage is also tanking during the drone scene, although the gpu usage was not at maximum throughout the run, possibly due to the benchmarked system recording itself. Still that scene's cpu limits are evident.

Apart from that the 980Ti is a beast,what else is new? :p

Any possibility to post a fraps measurement from start to finish?

Also any Hawaii, Fiji testers out there?
 
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Dec 30, 2004
12,553
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disturbingly CPU-limited for a supposed 4th generation engine. Mine has trouble keeping up at 1080p to feed my 7950 clocked at 1150mhz; at 1440p no problem.

memuse 2-2.3GB on GPU. Finally something that needs more than 2GB VRAM!