- Aug 25, 2004
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Well, The Unreal Engine 1 has gone officially from DirectX 5 to 10 over the course of 12 years. List of features below.
It can also be used in conjuction with ENBseries for adding bloom and bump mapping to these games.
Works with all Unreal Engine 1 games
link
Features
* Complete. Implements the full range of Unreal graphics functionality such as reflective surfaces, detail and compressed textures (i.e. works with New Vision mod), fog.
* Consistent. Looks good whether full screen or windowed, on whatever graphics card's being used. No washed out or dark graphics. Screenshots look like they do in-game.
* Niceties: supports various quality improvements such as anti aliasing and anisotropic filtering, see below.
* Always runs in 32 bit color mode, always has all game detail settings enabled.
* Fixes various graphics glitches present in other renderers (shimmering surfaces, etc.).
* Forces the game to run on one processor(core).
* Deus Ex: instead of the 16 lowest, the 16 highest supported resolutions are shown in the video settings dialog.
* Increased depth precision
* Automatically adjusts field of view to aspect ratio
* Optional parallax occlusion mapping for detail textures
* Alpha to coverage anti aliasing for smoother grates etc.
Supported games
* Unreal Gold. Tested with Steam version (226).
* Unreal Tournament. Tested with Steam version (436).
* Deus Ex. Tested with Steam version (1.112fm). The most well-tested of the games.
* Unreal (non-Gold). Unfortunately I haven't been able to test this. Might only work with version 224 (and earlier?) while the Gold renderer might work with 226final. I apologize for the inconvenience.
* Rune. Tested with Rune 1.07 and Halls of Valhalla 1.07.