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Unity 5 Launched today 3/3/15

wanderer27

Platinum Member
Might not be the correct Forum, but as it's a Game Engine development suite it is somewhat relevant to Gaming.

I know Planet Explorers is one game that is going to be using this new version, and has actually been one of the hold ups to a major new version.

As you know, today marks the global launch of Unity 5. I just posted on the launch of Unity 5, which you can find here http://unity3d.com/get-unity. I won’t try to rehash my blog post in this forum. But, I do want to help start the conversation with a few comments.


First -- know that everyone at Unity is incredibly proud of Unity 5. A massive amount of work went into this release. We think it is the biggest upgrade in Unity’s history. We could not be prouder.


Second -- our business model… I wrote about this in the blog, and will risk repeating myself here. Our business model reflects who we really are. Clear, simple, believers in value, in solving hard problems, and in democratization. I was in dozens of conversations with Unity’s exec team, and with engineers and business folks across Unity these past few months. We discussed the business model, and in particular, Personal Edition, many, many times. I am not sure you will believe me, but no one, not one time, seriously asked about whether Unity would be more profitable if we charged for Unity Personal Edition or theorized about making it a lesser product to push our developers into a paid upgrade to Pro. Not once. Really


What we talked about over and over again was Unity 5.0. What we wanted it to do. What we wanted it to be. How to make it better. What services we could build to make it more useful, or easier for developers. How we could help developers with the “second mountain” of monetization. I’ve been working in a business role for over thirty years, and I have never, ever worked in a company so clear about what is important, and what is not. To say I am proud of Unity and everyone at Unity is an understatement.


So, today is the day. Launch day. Download Unity 5, play with it, experiment with it, and create something beautiful and lasting.


I hope you are as excited about it as we are at Unity.


Announcement Thread here :

http://forum.unity3d.com/threads/unity-5-launch.306485/



Here's a pretty cool Demo made with Unity 5 :

https://www.youtube.com/watch?v=pXWAsayTFTo&feature=player_detailpage







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In the latest Wasteland 2 KS update, they mention it will be moving from Unity 4 to 5, in part because the free version of 5 offers much better tools for modders than in 4.

Apparently many features from pro-4 are now in free-5.

Valve just made a no-details announcement today that Source 2 would be coming out and would be free to develop on, but no word about royalties:

http://arstechnica.com/gaming/2015/...team-link-streaming-box-free-source-2-engine/
 
In the latest Wasteland 2 KS update, they mention it will be moving from Unity 4 to 5, in part because the free version of 5 offers much better tools for modders than in 4.

I thought I saw a blurb from InXile's Facebook page about a minor visual improvement in WL2 with Unity 5? Was there any truth to that, comparison screen shots?
 
I thought I saw a blurb from InXile's Facebook page about a minor visual improvement in WL2 with Unity 5? Was there any truth to that, comparison screen shots?

Think I've seen somewhere that Unity 5 is better Graphically and Performance wise.

Check out some of those Video links, especially the Blacksmith Demo - looks pretty darn good.


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This will be a big big upgrade for Kerbal Space Program after 1.0 comes out. Actual multi-core physx support!

I wonder if Pillars of Eternity will upgrade to Unity 5 even though it has already gone gold.
 
I thought I saw a blurb from InXile's Facebook page about a minor visual improvement in WL2 with Unity 5? Was there any truth to that, comparison screen shots?
No screens as far as I know, but yes, it was mentioned in the update.
 
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