- Jan 20, 2004
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As many of you may know, the OpenGL 4.0 spec was released recently which brings it close to feature parity with DX11 as I understand it. Now we have Unigine updating their engine to take advantage of OpenGL 4.0 (however there is no updated Heaven bench currently).
It will be interesting to keep track of this as we may soon have a bench that can directly compare performance (especially tessellation performance) on two different API's. To those familiar out there with DX11 and OpenGL what kinda of performance differential could we expect if any at all?
It will be interesting to keep track of this as we may soon have a bench that can directly compare performance (especially tessellation performance) on two different API's. To those familiar out there with DX11 and OpenGL what kinda of performance differential could we expect if any at all?
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