Understanding Star Swarm Data (Mantle vs D3D)

Sequences

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Nov 27, 2012
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Given the recent release of AMD's new drivers, I decided to give it a spin.

I see there is an option to dump raw data, great! This is how I interpret the data:

  • Frame: Frame number of my run
  • CurrentFPS: What it thinks the current FPS is, not really sure how this number is calculated. Is this the number of frames in the last second?
  • UnitCount: number of units currently on the field
  • Batches: number of batches of work sent to the GPU to be done
  • Milliseconds: how long this batch of work took

Is this correct?