- Aug 25, 2001
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It just seems to me that lootboxes should be banned altogether, or require age restrictions on games that have them, to over-18 or over-21, whatever the minimum age is for casinos and gambling in your state.
Not just because of the behavioral training, the dopamine hits, the gambling addiction slowly coalescing in younger minds, but also, the re-inforcement of life's principles that you're trying to teach them, but it re-inforces that to get ahead in this world, you need a "lucky drop" from a "lootbox" to "get ahead", rather than hard work, perseverance, or education.
In my mind, this training that young minds receive from "video games" (casino simulators with a disguised UI), is horrible for them, and is responsible in a large part to why society is going downhill.
It does prepare them for a lifetime of lower-income earnings (if they don't value hard work or education), and a lifetime addiction to state lottery scratch-offs (a "tax on the stupid"). Yay, video games industry!
Edit: I'm not saying that all games with lootboxes should be banned, if they can be restricted to "ADULTS ONLY". Like, make the ESRB rating for ANY game containing what amounts to a "lootbox", an "X" rating, and put it behind a black partition, like they used to do with nudie mags at the convenience store. Adults brains are mostly fully-formed by that age, and if they want to legally give their money away, who am I to stop them. But younger minds should be protected from this scourge, as long as possible.
Edit: This would probably likely have a positive side-effect, any in-game voice-chat would probably increase quite a few IQ point, or at least, in decency, rather than potty-mouthed teenagers, something that my friend complains about a lot.
Edit: You wonder why Millennials got a bad rep as do-nothing entitled babies at work? THIS is the reason!
Edit: What I would consider an allowable replacement for "loot boxes", that take away the actually "gambling" aspect, is a (skills-based) award of in-game "gold" or whatever virtual in-game currency, and then allow the player to "shop" for upgrades, new characters, new outfits, new weapons, power-ups, etc. in a store, either between matches / levels, or as a sidebar that could be opened to upgrade.
I'm pretty certain that most Namco fighting games in single-player "Quest" mode do something similar. That would reward skill and hard work, and perseverance, rather than simply "lucking out" on major upgrades. It would go a long way towards repairing the moral fiber of our youth.
(And yet, it would STILL reward "engagement" of the player(s), WITHOUT the dopamine hits of the gambling aspect of the now-prevalent "lootboxes".)
Not just because of the behavioral training, the dopamine hits, the gambling addiction slowly coalescing in younger minds, but also, the re-inforcement of life's principles that you're trying to teach them, but it re-inforces that to get ahead in this world, you need a "lucky drop" from a "lootbox" to "get ahead", rather than hard work, perseverance, or education.
In my mind, this training that young minds receive from "video games" (casino simulators with a disguised UI), is horrible for them, and is responsible in a large part to why society is going downhill.
It does prepare them for a lifetime of lower-income earnings (if they don't value hard work or education), and a lifetime addiction to state lottery scratch-offs (a "tax on the stupid"). Yay, video games industry!
Edit: I'm not saying that all games with lootboxes should be banned, if they can be restricted to "ADULTS ONLY". Like, make the ESRB rating for ANY game containing what amounts to a "lootbox", an "X" rating, and put it behind a black partition, like they used to do with nudie mags at the convenience store. Adults brains are mostly fully-formed by that age, and if they want to legally give their money away, who am I to stop them. But younger minds should be protected from this scourge, as long as possible.
Edit: This would probably likely have a positive side-effect, any in-game voice-chat would probably increase quite a few IQ point, or at least, in decency, rather than potty-mouthed teenagers, something that my friend complains about a lot.
Edit: You wonder why Millennials got a bad rep as do-nothing entitled babies at work? THIS is the reason!
Edit: What I would consider an allowable replacement for "loot boxes", that take away the actually "gambling" aspect, is a (skills-based) award of in-game "gold" or whatever virtual in-game currency, and then allow the player to "shop" for upgrades, new characters, new outfits, new weapons, power-ups, etc. in a store, either between matches / levels, or as a sidebar that could be opened to upgrade.
I'm pretty certain that most Namco fighting games in single-player "Quest" mode do something similar. That would reward skill and hard work, and perseverance, rather than simply "lucking out" on major upgrades. It would go a long way towards repairing the moral fiber of our youth.
(And yet, it would STILL reward "engagement" of the player(s), WITHOUT the dopamine hits of the gambling aspect of the now-prevalent "lootboxes".)
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