Uncharted: The Nathan Drake Collection (gameplay)

nakedfrog

No Lifer
Apr 3, 2001
60,167
15,079
136
I don't think I was aware of it. I could enjoy playing through the first two games again.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Don't really see a reason to buy this when I already have them for the PS3. Made the mistake with the Halo remaster that went unopened.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
Seems a little soon to start cranking out remasters isn't it? I'd bet some of these games were made with plans for a more powerful console later down the road though, costing relatively little to port and improve.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Seems a little soon to start cranking out remasters isn't it? I'd bet some of these games were made with plans for a more powerful console later down the road though, costing relatively little to port and improve.

This generation is pretty much defined by remasters so far. If we exclude remasters and multi-platform, the PS4 only has a tiny handful of games worth owning. Many of the exclusives have been critical flops.
 

purbeast0

No Lifer
Sep 13, 2001
53,344
6,169
126
if idiots keep buying these remakes, devs are going to keep double dipping. can't blame them from a financial point of view. i'll never understand it though.

only way i'd consider it is if i had never played the games before, but considering i've had every console in the past 2 decades, i've never really had that problem.
 

sze5003

Lifer
Aug 18, 2012
14,285
665
126
I don't have my ps3 anymore but I have the last 2 games. I don't think I would bother picking it up unless it was cheap. I did buy the last of us for ps4 but that was because I only paid $29 for it.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
This generation is pretty much defined by remasters so far. If we exclude remasters and multi-platform, the PS4 only has a tiny handful of games worth owning. Many of the exclusives have been critical flops.
Blegh, odd to say it, (except no, not really) Nintendo might actually be the place to go then for something remotely new. Seems the AAA scene is (as always) comprised exclusively of the same stuff as last gen, just better eye-candy. Just like the mobile platform lately, actually. :|
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I and others have said before that the remasters on PS4 are there because of the number of Xbox converts. You had a ton of people switch from a 360 to the PS4 as their platform of choice and they missed out on these games. Banking on that crowd is pretty easy.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Seems a little soon to start cranking out remasters isn't it? I'd bet some of these games were made with plans for a more powerful console later down the road though, costing relatively little to port and improve.

This lets people without a PS3 play them.

Also, the PS5 will probably stay with x86 so it's much more likely to have PS4 BC.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Also, the PS5 will probably stay with x86 so it's much more likely to have PS4 BC.

This is unlikely because Sony has discovered that there is money to be made in reselling games online. Sony couldn't be bothered to even include PS1 BC on the PS4, which would cost them little to nothing in the long run.

They will hide behind technical jargon, but the bottom line is that they won't do anything that will challenge Playstation Now or their ability to sell older titles through PSN. There is no good reason why the copy of Grandia PS1 that I purchased on PSN in the PS3 days shouldn't work on my PS4. Zero. In a world where ePSXe and PCSX2 exist, allowing PC users to play all the PS1 and PS2 games they want, Sony is letting people down. Sure, I get not having native BC for PS3 since it was cell architecture, but to not include even basic software emulation of PS1/PS2? It confounds me.

Nope. Neither the PS4 or PS4 will likely see native BC, nor will we see NTFS support on PS4 which would allow nice fat external drives loaded with video and music to be moved around effortlessly. Sony won't do anything that might potentially steal a sale from their cash machine nor anything that might require paying Microsoft any type of royalty (NTFS).
 

nakedfrog

No Lifer
Apr 3, 2001
60,167
15,079
136
Honestly, I'd probably even be okay with the lack of BC, with Playstation Now as the alternative... if they pulled their head out of their arse with regard to Playstation Now pricing.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Blegh, odd to say it, (except no, not really) Nintendo might actually be the place to go then for something remotely new. Seems the AAA scene is (as always) comprised exclusively of the same stuff as last gen, just better eye-candy. Just like the mobile platform lately, actually. :|

You're joking, right? The Nintendo offerings are basically Splatoon and a million redundancies. I have a Wii U, I've experienced it. You can get about 7 different platformers (NSMBU, SLU, DKCTF, SM3DW, KRC, SMM, YWW), the fourth Smash, the eighth Kart, the TENTH Party, a Zelda HD remaster, and Treasure Tracker.

What are the new experiences on Wii U? I missed them.

I and others have said before that the remasters on PS4 are there because of the number of Xbox converts. You had a ton of people switch from a 360 to the PS4 as their platform of choice and they missed out on these games. Banking on that crowd is pretty easy.

That's a plus for people, but let's be real--this is all about squeezing out more money with minimal effort and costs. If that were the case, we wouldn't see third-party studios cranking them out left and right and Microsoft pushing them as well.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You're joking, right? The Nintendo offerings are basically Splatoon and a million redundancies. I have a Wii U, I've experienced it. You can get about 7 different platformers (NSMBU, SLU, DKCTF, SM3DW, KRC, SMM, YWW), the fourth Smash, the eighth Kart, the TENTH Party, a Zelda HD remaster, and Treasure Tracker.

What are the new experiences on Wii U? I missed them.



That's a plus for people, but let's be real--this is all about squeezing out more money with minimal effort and costs. If that were the case, we wouldn't see third-party studios cranking them out left and right and Microsoft pushing them as well.

Microsoft did push them. Gears, Halo...

Also don't forget that there's a lot more people on PS4 who converted than the other way around.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Microsoft did push them. Gears, Halo...

Also don't forget that there's a lot more people on PS4 who converted than the other way around.

That was my point; you said that these remasters were about Xbox converts going to the PS4, when it's really about lazy devs and cash grabs. If it were about filling in converts about the story, it wouldn't be so prevalent on Xbox One (where the Sony converts are probably pretty few and far-between), nor would we see games like Sleeping Dogs, Diablo, Guacamelee!, Metro, and others not needing to catch people on a story so prevalent in the industry.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
You're joking, right? The Nintendo offerings are basically Splatoon and a million redundancies. I have a Wii U, I've experienced it. You can get about 7 different platformers (NSMBU, SLU, DKCTF, SM3DW, KRC, SMM, YWW), the fourth Smash, the eighth Kart, the TENTH Party, a Zelda HD remaster, and Treasure Tracker.

What are the new experiences on Wii U? I missed them.



That's a plus for people, but let's be real--this is all about squeezing out more money with minimal effort and costs. If that were the case, we wouldn't see third-party studios cranking them out left and right and Microsoft pushing them as well.

Eh, I get your point, but they are new games in the series, not the EXACT same game.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Eh, I get your point, but they are new games in the series, not the EXACT same game.

I guess I have to ask how you draw that line of distinction, then. For the most part, you've got the same, basic gameplay from one platformer to the next, with characters and graphics the only meaningful changes. Kart and Smash change the characters and tracks, but it's still the same core game, and neither is deep enough to say that the current one feels differently than the last.

On the flip side of that, I'd say that Halo has done an awesome job at trying new things and keeping iterations from feeling too redundant. That could mean the additions of LIVE multiplayer and dual-wielding in Halo 2 (and don't forget playing as the Arbiter), the addition of equipment in Halo 3, Firefight's implementation in ODST, Reach's addition of Armor Abilities and a campaign that's more personal to the player, or Halo 4's addition of Ordinance, a BUNCH of game types (I still hate that TMCC doesn't have Regicide), Loadouts, a new enemy/weapon class (Promethean), and then you have Halo 5 adding things like squad-based, seamless campaign play, the Warzone game type (which, despite the dirty pay-to-win, is conceptually cool), and a host of new features and abilities that I can say from playing in the beta make you react quite differently in multiplayer (a major example being that in 5, your shield wont' recharge while you sprint, making learning things like dodging and taking cover even more crucial).

Heck, if you touch CoD, I'd even say IT changes things up more than something like Kart or Smash. Play MW2, then BO2, then AW. They'll feel SO much different from one another. Forza even tries it with the trading off of Motorsport and Horizon, and FM6's additions of night and rain racing, along with IndyCar events (seriously, they're freaking cool) gives you a lot of different experiences within a franchise that we can all admit gets updated too frequently.

I'm just saying, I'd like some examples to defend that idea. How do Kart and Smash really differ from one game to the next? How is NSMBU different from SLU, and how do THEY really differ from the iteration on the Wii? How about the Pokemon games, where you get "new" things like double- and triple-battles? I feel like Nintendo's the one surviving on brand names and redundancy more, not that I don't like Kart and Smash on my Wii U, and you can bet I'll be all over Woolly World in a couple of weeks.
 

Newell Steamer

Diamond Member
Jan 27, 2014
6,894
8
0
There is a heck of a lot of 'remasters' from the previous gen.

And, I don't see the benefit frankly. But, if there is a market for it (which there is, since these sell AND they keep making them), more power to them.

Pass for myself.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
The embargo is up and I have thoughts! :)

First, again if you're interested in gameplay from all 3 games, I played bit and pieces here: https://www.youtube.com/watch?v=UVAdRoZmewk


Now let's talk about what the Remasters bring for those who're unaware:

- All 3 games run at 1080P/60hz, no screen tearing.
- Increased texture resolution & geometry detail.
- Improved environmental lighting, character models, shaders, particle effects, draw distance and improved shadows.

I've played through Drake Fortune Remastered (1) & Among Thieves Remastered (2). I'm currently nearing the end of Drake's Deception Remastered (3). If you've never played the Uncharted games, love third person action adventure and own a PS4--get this! It's fantastic. This is how remasters should be done. Technical (1080P/60hz) & quality of life improvements (load times, etc) without changing the base game.

This Drake's Fortune is the most jarring for me. Even Remastered it doesn't look as good as I recall, but it's still a damn fun game to play through. Also, keep in mind it's a first generation PS3 game that was released in 2007!

Among Thieves is fantastic, and as it was back in 2009--it's incredibly impressive ti play right after playing fist game. It's fun, frantic, wonderfully paced, hilarious when it want's to be, and still the best in the series.

Drake's Deception is, of course, the best looking and the most technically impressive. In fact, at times I think it's better looking than some current generation games. Revisiting it now, it's actually more fun and engaging than I remember. It does go on for too long in some cases (hallucination section) but the shooting is also the best in the series.

If you're a returning player like me and have the itch to return to the series--I say go for it. It's a blast to play through all 3 games again and it looks amazing! I do wish they would've included a 30hz option much like The Last of Us had, particularly since Uncharted 4 is going to running at 30hz as well.

Also, there's a day one patch (1.00) to include minor fixes for stability, audio and visual improvements and performance optimization, tweaks to aiming controls and minor bug fixes. For what it's worth, the game never crashed on me once, I never lost progress, or corruption. The only bugs were little animation or minor collision bugs.

Hope this helps! :)
 

VashHT

Diamond Member
Feb 1, 2007
3,211
1,168
136
I'll probably pick this up at some point when it's a little cheaper, I missed out on the 2nd two games on ps3 because my system started to die so I basically stopped buying games for it.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I guess I have to ask how you draw that line of distinction, then. For the most part, you've got the same, basic gameplay from one platformer to the next, with characters and graphics the only meaningful changes. Kart and Smash change the characters and tracks, but it's still the same core game, and neither is deep enough to say that the current one feels differently than the last.

On the flip side of that, I'd say that Halo has done an awesome job at trying new things and keeping iterations from feeling too redundant. That could mean the additions of LIVE multiplayer and dual-wielding in Halo 2 (and don't forget playing as the Arbiter), the addition of equipment in Halo 3, Firefight's implementation in ODST, Reach's addition of Armor Abilities and a campaign that's more personal to the player, or Halo 4's addition of Ordinance, a BUNCH of game types (I still hate that TMCC doesn't have Regicide), Loadouts, a new enemy/weapon class (Promethean), and then you have Halo 5 adding things like squad-based, seamless campaign play, the Warzone game type (which, despite the dirty pay-to-win, is conceptually cool), and a host of new features and abilities that I can say from playing in the beta make you react quite differently in multiplayer (a major example being that in 5, your shield wont' recharge while you sprint, making learning things like dodging and taking cover even more crucial).

Heck, if you touch CoD, I'd even say IT changes things up more than something like Kart or Smash. Play MW2, then BO2, then AW. They'll feel SO much different from one another. Forza even tries it with the trading off of Motorsport and Horizon, and FM6's additions of night and rain racing, along with IndyCar events (seriously, they're freaking cool) gives you a lot of different experiences within a franchise that we can all admit gets updated too frequently.

I'm just saying, I'd like some examples to defend that idea. How do Kart and Smash really differ from one game to the next? How is NSMBU different from SLU, and how do THEY really differ from the iteration on the Wii? How about the Pokemon games, where you get "new" things like double- and triple-battles? I feel like Nintendo's the one surviving on brand names and redundancy more, not that I don't like Kart and Smash on my Wii U, and you can bet I'll be all over Woolly World in a couple of weeks.

A remake/remaster is not the same thing as the 'next' iteration, even for something like COD. That is my distinction. I will say I miss the NES to SNES days when the sequels that came out were sometimes a completely different style game for better or worse.

I don't play pokemon exactly for what you describe. They offer very little reason to play another after you've played one. I wouldn't say that is the same for Mario platform games -- can't really speak to Kart or Smash as I never cared for those. Fighting and racing games rarely add anything meaningfully new in each iteration, but just like sports people eat them up.