- Apr 23, 2000
- 21,476
- 13
- 81
I could not find my old thread even with search,anyway here are my findings/review on the game.
Old gamers here will remember the classic XCOM games (turned based games) and UFO:Extraterrestrials is very similar,music and even gameplay are almost exact copies.
Basically you start off with one base where you can build up your research/defenses etc...even the music/gameplay is very similar to the classic "XCOM UFO:Enemy Defense" ,aliens will attack your bases later and you will get the usual terror missions and also able to attack alien bases.
Gameplay is simple enough ,UFO gets detected you send a fighter to intercept and hopefully shoot it down,then if it crashes on land you send your transporter full of soldiers to recover the UFO and its technology by defeating any aliens in the crashed area,by using your research labs and workshops you can make all sorts of things from weapons to armour and even new fighter planes,the list is eventually huge(depending on what you recover and what you choose to research back at home base).
You start on a planet (not earth)with poorly equipped weapons and your soldiers are not great for shooting accurancy..however with aliens kills and XP you get later in the game you can improve their stats like Strength,Agility,accurancy etc...
Personally I find the game very enjoyable,especially if you like turned based games or classic XCOM games,the patch even supports wide resolutions and stability is excellent on my Vista x64,there are also mods available.
Bad points are can only build labs and workshops at homebase ( can build hangars ,radars too),other bases you are more limited ie...can only build hangers/planes and ufo radar detectors,defence base weapons,I had one minor bug where if you destroyed an alien base before it was officially detected it would crash after (when an alien UFO tried to land on the alien base(which is no longer there due to you being destroyed).
I normally send a plane up to patrol the area where I think an alien base is at ,it will tell you base detected,this makes sure you don't get the above crash.
The games supports AA in graphics options.
So recommended by me with notes above
.
Few links below.
Homepage for UFO:Extraterrestrials
How to Buy, Patch and Mod UFO:ET
Official forums on the game.
UPDATE NOTE: Later in the game you can build advanced workshops at other bases you have,once you have done the research.
Old gamers here will remember the classic XCOM games (turned based games) and UFO:Extraterrestrials is very similar,music and even gameplay are almost exact copies.
Basically you start off with one base where you can build up your research/defenses etc...even the music/gameplay is very similar to the classic "XCOM UFO:Enemy Defense" ,aliens will attack your bases later and you will get the usual terror missions and also able to attack alien bases.
Gameplay is simple enough ,UFO gets detected you send a fighter to intercept and hopefully shoot it down,then if it crashes on land you send your transporter full of soldiers to recover the UFO and its technology by defeating any aliens in the crashed area,by using your research labs and workshops you can make all sorts of things from weapons to armour and even new fighter planes,the list is eventually huge(depending on what you recover and what you choose to research back at home base).
You start on a planet (not earth)with poorly equipped weapons and your soldiers are not great for shooting accurancy..however with aliens kills and XP you get later in the game you can improve their stats like Strength,Agility,accurancy etc...
Personally I find the game very enjoyable,especially if you like turned based games or classic XCOM games,the patch even supports wide resolutions and stability is excellent on my Vista x64,there are also mods available.
Bad points are can only build labs and workshops at homebase ( can build hangars ,radars too),other bases you are more limited ie...can only build hangers/planes and ufo radar detectors,defence base weapons,I had one minor bug where if you destroyed an alien base before it was officially detected it would crash after (when an alien UFO tried to land on the alien base(which is no longer there due to you being destroyed).
I normally send a plane up to patrol the area where I think an alien base is at ,it will tell you base detected,this makes sure you don't get the above crash.
The games supports AA in graphics options.
So recommended by me with notes above
Few links below.
Homepage for UFO:Extraterrestrials
How to Buy, Patch and Mod UFO:ET
Official forums on the game.
UPDATE NOTE: Later in the game you can build advanced workshops at other bases you have,once you have done the research.
