Well I bought Sh5 this morning off of Steam without having heard about this mess.
We'll see how high my bloodpressure gets when I get home and try to play, something tells me that this might be "the big one!!!" Que Redd Foxx.
If you're going to do that, then you mind as well pirate the game.
Yeah, look, a copy-paste from a warez release doesn't mean that the warez release actually functions. And a 4chan demotivational poster makes the article suspect to say the least.
Which, incidentally is why I asked after reading the 'article' to begin with.
LMAO.. I can't remember the last time I bought a Ubisoft game.
the group is by skid-row... ummm... without stepping into the black area, id be pretty sure it would run fine.. You might have some crashes here, and there, but those probably wont be due to the cracks, but shit programers at ubisoft.
The main DRM has been cracked (the online auth stuff), but there are several DRM triggers that still exist in the game that haven't been fully removed yet. Which means there will most likely be a 100% crack eventually but getting rid of all those triggers can take some time I guess. I wouldn't know how much time something like that would take since i'm not a cracker and I haven't downloaded the game (nor will I), but that's at least what i've seen posted on the net.
You are making three major assumptions here:Without DRM you get the pirates who weren't going to buy the game pirating the game, but you also get your customers who want the game and don't want DRM.
0 profit from pirates + 100% of customers.
With this form of DRM you stop the pirates who weren't going to buy the game anyway, but you also drive away customers who would buy the game if the DRM were not so draconian.
0 profit from pirates + 75% of customers (25% have decided not to buy because of DRM concerns)
Assassin's Creed II's most unusual attribute, however, is displayed in big letters on the front of the box: "A permanent Internet connection is required to play the game." This requirement wouldn't be so peculiar if it were an online-only multiplayer game, but Assassin's Creed II is a single-player, story-driven adventure. Whenever you play the game, you must sign into an online portal; if you aren't connected to the Internet, you cannot start the game, and if you lose your connection, the game will pause. Even your saved games are stored online, which is a boon if you plan on playing on multiple computers, but seems like an otherwise unreasonable mandate. This is a bold approach to digital rights management--and one that could unnecessarily hinder your enjoyment.
Twice we had the game shut down while it was saving, and we ran into short but noticeable delays multiple times while the game attempted to load our profile and download our progress. Other times, our attempted login timed out, or the launcher incorrectly informed us that we had used the wrong username or password. These issues hindered our playtime for hours, and sporadically affected European players for days.
Ubisoft DRM Petition at 4500 and Growing
The controversy surrounds the requirement to be connected to the internet the entire time gamers wish to play their titles, among the first of which are Assassin's Creed 2 and Silent Hunter 5.
Understandably many potential customers aren't happy and after an unstable weekend which saw problems connecting to the authentication servers, who can blame them?
The petition's main argument is that this aggressive form of DRM will "only alienate those ready, willing and able to purchase your games through legal means" and may possible lead to more cracked versions being downloaded. Therefore the author requests that the publisher revises their DRM strategy and seek out alternatives to combat piracy.
http://e4g.info/5099/ubisoft-servers-under-attack-again.html
This just keeps getting better and better. If a DDoS attack is bringing down their servers, they obviously don't have things setup properly over there. This whole thing is pretty ridiculous IMO and just shows how DRM only negatively affects legit customers.
If this fails, they may end up saying, screw the PC platform, stick to consoles.
How come they dont use TPM (trusted platform module) as most motherboards now have them.
they could encrypt their game and have it run through TPM? right. if its encrypted, maybe it would take longer for pirates to decrypt?
seems maybe hardware DRM would work better than software. PS3 does pretty good, a small few pirated games after all these years so their system is effective enough. Maybe PC's should do similar?
^ thats like avoiding PS3 because of its DRM. You just wouldnt beable to play the games. Though most all Mobo's have TPM nowadays and can be turned off in bios. Most hardware DRM gets hacked eventually, but typically requires special software and instructions with risk of bricking or special hardware chip...but its inconvenient enough, like the consoles that publishers can still make good profits with less risk.
Isn’t it exciting though? It is like gambling when you buy Ubisoft games.
How come they dont use TPM (trusted platform module) as most motherboards now have them.
they could encrypt their game and have it run through TPM? right. if its encrypted, maybe it would take longer for pirates to decrypt?
seems maybe hardware DRM would work better than software. PS3 does pretty good, a small few pirated games after all these years so their system is effective enough. Maybe PC's should do similar?
if i bought this game, i wouldn't install it...rather i'd go download a cracked copy which wouldn't have this nonsense in it.
but that's the point, there is no cracked copy, i've searched everywhere for one. As much as we all hate to admit it, this restrictive DRM is actually working, but i would never buy a game w/ it as i simply dont have internet 24/7, sometimes stuff happens and u lose ur connection.
