- Jan 13, 2009
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Interesting article, amazing how much detailed info was gathered and processed, for example: This image clearly shows six of the eight players parachuting as intended, but two other players making their way down via an unintended path:
http://www.gamasutra.com/blogs/Jona...etry_with_DNA_Tracking_on_Assassins_Creed.php

At Ubisoft, we have a set of tools called DNA which use tracking data from multiple sources in order to allow us to examine telemetric data of how players are experiencing our games. We are able to track players in both production, and in post-launch. Production tracking is used to give insight on the game in progress of being made and allow designers to adjust the gameplay between playtests. Post-launch data is used for a wide variety of things: improving the game with a patch, helping to orient expansions and downloadable content for the game, and to advise the creators of the next game in the brand, or even other brands.
http://www.gamasutra.com/blogs/Jona...etry_with_DNA_Tracking_on_Assassins_Creed.php