• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Ubisoft DRM yet to be fully cracked...

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Last edited:
Broadband has nothing to do with it. When I think back to my early days on an Apple ][, any game available in a store was also available for download from your neighborhood BBS. And the time to download a game which fit on a floppy disk over 300 baud was about the same as a 4.7 gig torrent today.

Broadband has everything to do with it. BBS were few. Most people could not afford to run one. Multiple phone lines were not cheap and then the hardware needed was also expensive. The BBS owner also ran the risk of being arrested for illegal content since it was very easy to locate. There were a few BBS that tried to go unlisted but the spread of piracy is directly related to availability of broadband.

I don't know what your connection is , but 4.7GB takes about 15 minutes for me , much much quicker than downloading over the old BBS or Compuserve.



I'd say game size, download availability and net access have kept pace with each other. Everyone could *always* get software without paying for it, easily. Copy protection or no. The barrier to entry for getting BBS access was no different than getting a Demonoid invite.

No where near the same as it was. A BBS with even 4 phone lines would tie up those lines for hours while only 4 people could download. Torrents allow thousands to download without others having to wait before they can even start downloading. Accessing a BBS was much more risky for the owner of the BBS than someone seeding a torrent. All it took was the phone number and cops could be knocking at your door the same day.
 
Well, according to reddit, it's been properly cracked now. I'm still not buying or pirating it, but it's interesting to know.

Thank you Ubisoft, this was quiete a challenge for us, but nothing stops the leading force from doing what we do. Next time focus on the game and not on the DRM. It was probably horrible for all legit users. We just make their lifes easier.
 
I folded and picked up Settles 7 on Steam. Too damn bored 2 weeks ago. It ran without a hitch, but I made a note of it in the survey they automatically prompt you to do once you get so far into the game.
 
Well, according to reddit, it's been properly cracked now. I'm still not buying or pirating it, but it's interesting to know.

Interesting - they must've cracked the code which means Settlers 7 and Splinter Cell aren't far off.

At least Settlers 7 has multiplayer content so it makes sense for it to be online [hell..the demo requires you to log into an account to play it!]
 
I hope it never gets cracked. I then hope that other game devs start to use the same type of drm only to realize that it was a terrible mistake when sales suddenly became worse than with easy pirating because free word of mouth and other indirect advertising came to a halt.

That actually would be pretty cool.
 
I do feel I should get Silent Hunter 5 off a torrent, since my LEGIT copy of SH III is useless because of Starforce. (their old copy protection). I spent HOURS trying to get that to work.
 
If it was cracked today, then it was successful. #1 priority is 0day pirating, which means a pirated version released before retail in any given country.
next priority is to hold it off long enough for the initial retail sales to rise to keep investors happy, after that its a bonus these days.

why is 0day pirate prevention important? Is there a person out there who was planning to torrent a game but then decided to drop $60 on it because it hadn't been cracked on release day? I don't imagine there's m(any).
 
why is 0day pirate prevention important? Is there a person out there who was planning to torrent a game but then decided to drop $60 on it because it hadn't been cracked on release day? I don't imagine there's m(any).

Popularity of a game is at it's highest just before release and in the 1st couple of weeks after it's released - thus it's important to try and prevent people from getting a free copy within that time frame. Gamers are typically an impatient group and need their fix right away else they look elsewhere for their fix. 😉

http://support.microsoft.com/kb/978126

Q1: What is the Zero Day Anti-Piracy feature?

A1: With the Zero Day Anti-Piracy feature, developers can use the LIVE service to help secure their games against piracy by unlocking the code on the day that the game is supposed to ship. Frequently, enthusiastic gamers are so excited about a new game that is about to be released that they are more likely to access an illegal version of a game that is released to the Internet before the official launch because they do not want to wait until the game arrives on store shelves. Zero Day Anti-Piracy makes sure that even if a game is released before it is supposed to, the game will not actually work until the launch date.
 
There is an emulated server crack out for Assassin's Creed. Haven't tried it myself, nor will I, but reports say it works for 90% of the game currently and is still being added to. It's basically allows your machine to run as the auth server. They have to find and emulate every DRM call, which will take some time i'm sure, but means games with this protection will be cracked eventually.

Good news for people who actually want to buy these tiles but don't want to be stuck if the Ubisoft DRM servers fail or are shut down at some point.

Hey,

I know this Thread is very old, but has anyone still the videos where Germano Mosconi rants vs. ubisoft? They got taken off youtube, and youtube wont spit out another source. Or does Some1 still know the original creator? Channel name etc?
 
Back
Top