Ubisoft claims next gen console will match Ultra high PC settings in farcry 4

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Fallen Kell

Diamond Member
Oct 9, 1999
6,244
557
126
Probably the same way that the current gen consoles match the ultra high end PC in Watch Dogs.... opps, we didn't mean to disable all the bling graphics in the PC... really....
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I ran across an article today that seems to go into a little more detail about this situation. Here's the link if anyone is interested

http://www.forbes.com/sites/jasonev...eems-determined-to-alienate-their-pc-fanbase/

This makes more sense...it appears that some of the quotes were misrepresented and not what was said at all.

Softpedia originally quoted Hutchinson based on his appearance on Major Nelson’s podcast, leading with the headline “Far Cry 4 on PS4, Xbox One Equivalent to PC Ultra High.” I’ve listened to the podcast personally, and, in Hutchinson’s defense, at no point did he actually say this. What Hutchinson did say is that Ubisoft primarily develops on PC with the exception of the Assassin’s Creed franchise, which is developed using the console as its lead platform. The exact quote was ”But because we develop on PC, you’ve never really seen on console the ultra-high PC version before.” He never explicitly states that the next-gen console versions are equivalent to PC Ultra high quality settings, even if he does vaguely infer it later.

What Hutchinson says next is what has me concerned as a primary PC gamer. ”So even out of the box, even day one, we just stuck the code on the new consoles and we were able to dial it all the way up. So as a console player you’re already getting by far the best version we can ship.” [emphasis added]

So what I'm reading from this is that the PC version on ultra high didn't change from what they developed for the game with the PC as the lead platform. They put that game on the console and tried turning things on to match the PC version. It seems to run fine (I assume 30fps and possibly 1080p but maybe not). I don't see anything that said they are identical, just that you have all the options turned on like you can on the PC.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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I understand what they are saying, however if its not running at the same resolution and near the same framerate it won't look the same while playing. Anyone can render a still image and say these these look the same don't they?

If the overall fidelity(clutter/texture resolutions/lighting/etc) isn't the same, he's wrong.
If the resolution isn't the same, he's wrong.
If the previous two are the same yet the framerates aren't similar, he's wrong.

Right and the forbes article seems to indicate he never said it matches the PC at all. Someone misrepresented what he said and turned it around against them.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
If they don't do any of those things and they literally force both games to look identical then the PC version is going to look like crap, and if it does then it'll simply run a lot better.
Yeah, that's the entire reason people find this news upsetting; and as I said before, there is still nothing unbelievable about it.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
This makes more sense...it appears that some of the quotes were misrepresented and not what was said at all.



So what I'm reading from this is that the PC version on ultra high didn't change from what they developed for the game with the PC as the lead platform. They put that game on the console and tried turning things on to match the PC version. It seems to run fine (I assume 30fps and possibly 1080p but maybe not). I don't see anything that said they are identical, just that you have all the options turned on like you can on the PC.

You're making an assumption that their marketing is telling the truth... which from the whole debacle with Watch Dogs it's actually quite apparent isn't the case...
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You're making an assumption that their marketing is telling the truth... which from the whole debacle with Watch Dogs it's actually quite apparent isn't the case...
unless someone actually screwed up...a big mistake. realize for a moment that the extra options are not removed, they are just not turned on. That is known and factual. We even have someone who adjusted the values for us. Malicious intent is not factual and is based on conjecture and the need of the internet to burn someone at the stake for it.
 
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PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
unless someone actually screwed up...a big mistake. realize for a moment that the extra options are not removed, they are just not turned on. That is known and factual. We even have someone who adjusted the values for us. Malicious intent is not factual and is based on conjecture and the need of the internet to burn someone at the stake for it.

Incompetence isn't a great deal better than deliberate deception in my opinion, these people are demanding a premium for their AAA games and falling short by a wide margin.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I'm just glad they're still making FarCry.

Nobody else seems interested in making open-world, mission-based FPS any more.

At least I have Lost Alpha to hold me over for a good while.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
I'm just glad they're still making FarCry.

Nobody else seems interested in making open-world, mission-based FPS any more.

At least I have Lost Alpha to hold me over for a good while.

Thats not Far Cry. Thats Far Cry 2. And 3.

I want Far Cry back.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
This makes more sense...it appears that some of the quotes were misrepresented and not what was said at all.

So what I'm reading from this is that the PC version on ultra high didn't change from what they developed for the game with the PC as the lead platform. They put that game on the console and tried turning things on to match the PC version. It seems to run fine (I assume 30fps and possibly 1080p but maybe not). I don't see anything that said they are identical, just that you have all the options turned on like you can on the PC.
That's actually how I read the original - not saying that the PC version would be crippled, but rather promising console gamers that their platforms are finally powerful enough that they won't see a noticeable difference in graphics quality compared to a powerful PC. No big deal to me. I game exclusively on a PC, but I only care about the quality of my experience. I have no vested interest in console gamers having a worse experience, and if Ubisoft can deliver a similarly pleasing experience on the XB1 and PS4, more power to them. If I'm wrong and the PC version is crippled to what consoles can do - and I'm not sure that my PC isn't already around parity - then I'll simply skip the game until it gets cheap, at which point modders will have fixed the problems.

I'm running a stock 2500K, 6950 1GB, 8 GB RAM, on a 27" 1080P BenQ monitor. I may upgrade to a 280X for gaming and maybe a more powerful i7 CPU and 16 GB RAM for Revit, but I'll still be on 1080P for the foreseeable future (albeit perhaps on a bigger display for my old eyes' sake) and I doubt I'll be running AA either. In fact, the graphical quality of Far Cry 3 (or Far Cry 2) is fine with me and I'm a tiny bit of a graphics whore - though obviously I'm a graphics nun compared to some. lol
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Probably the same way that the current gen consoles match the ultra high end PC in Watch Dogs.... opps, we didn't mean to disable all the bling graphics in the PC... really....

We should listen to shitty game devs who needs to drop their games to 900p30 on current gen consoles to tell us that's the equivalent to high-end PC gaming.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
We should listen to shitty game devs who needs to drop their games to 900p30 on current gen consoles to tell us that's the equivalent to high-end PC gaming.
I am glad you played farcry 4 already and can give us a thorough review. what's that? you didn't play it? So you don't know the actual resolution it will run on a ps4. It is too early to make these claims. Of course I expect the PC version to be the best one but I won't rule out the console running 1080p.
 
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StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
I am glad you played farcry 4 already and can give us a thorough review. what's that? you didn't play it? So you don't know the actual resolution it will run on a ps4. It is too early to make these claims. Of course I expect the PC version to be the best one but I won't rule out the console running 1080p.

Shitty as in giving devs Radeon 7770/7850 class GPU in a console and not even exceeding the visuals that can already be achieved with the same GPU on the PC. Which is why 900p is such an abomination this time round.

If you believe Ubisoft out of all people isn't going to pull that same old trick like everyone else in the industry (see Forza 5) by overhyping and undelivering on console graphics, keep getting your hopes up.
 

rgallant

Golden Member
Apr 14, 2007
1,361
11
81
I'm just glad they're still making FarCry.

Nobody else seems interested in making open-world, mission-based FPS any more.

At least I have Lost Alpha to hold me over for a good while.

moving around in LA feels like home after playing so many ports,

-nothing like spending 2 hrs and 40000 ru to have your suit repaired before the next Lab and while doing the boring run heading back to that next big mission , "oh what's that a shinny something or cabin/out house, ," and get into a fire anomaly and doing 15-20% damage to your suit and no resent saves, so go ahead or head back for another repair lol.
great game .
-it's like walking down the road having a boring feel good walk in the country and then getting hit with a baseball bat from behind for not paying attention.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
moving around in LA feels like home after playing so many ports,

-nothing like spending 2 hrs and 40000 ru to have your suit repaired before the next Lab and while doing the boring run heading back to that next big mission , "oh what's that a shinny something or cabin/out house, ," and get into a fire anomaly and doing 15-20% damage to your suit and no resent saves, so go ahead or head back for another repair lol.
great game .
-it's like walking down the road having a boring feel good walk in the country and then getting hit with a baseball bat from behind for not paying attention.


Yes. My finger automatically finds F6 every 10 seconds or so.. ;)

As great as the car is (especially in enormous maps like Countryside), it runs out of gas really quickly....and it's all over if you hit an anomaly. May have to start digging around those config files to change some values. ;)

BTW....if you aren't already using - - I highly recommend the Lost Alpha Model Pack 0.94. Replaces the weapon textures and sounds, and there is an optional file to normalize the iron-sight zooming (sooo much better).

DL: http://www.mediafire.com/download/kc6hiwqp55c5ab4/LA+Model+Pack+0.94.7z

Hotfix: http://www.mediafire.com/download/0ebbzx3eb8wght8/LAMP+0.94+Hotfix.zip
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Shitty as in giving devs Radeon 7770/7850 class GPU in a console and not even exceeding the visuals that can already be achieved with the same GPU on the PC. Which is why 900p is such an abomination this time round.

If you believe Ubisoft out of all people isn't going to pull that same old trick like everyone else in the industry (see Forza 5) by overhyping and undelivering on console graphics, keep getting your hopes up.
yawn...can you be any more elitist?
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I'm just glad they're still making FarCry.

Nobody else seems interested in making open-world, mission-based FPS any more.

At least I have Lost Alpha to hold me over for a good while.
I did not know (or more likely, I forgot) that Lost Alpha was out. I'll have to download that, as I love S.T.A.L.K.E.R. about as much as Fallout.

Something I don't understand about consoles and 900P. Aren't almost all big screens today LCDs rather than plasma? If so, is the 900P scaled to 1080 by the television or console, or does it play in a shadow box, or what?
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I did not know (or more likely, I forgot) that Lost Alpha was out. I'll have to download that, as I love S.T.A.L.K.E.R. about as much as Fallout.


It certainly has its share of quirks, but I'm really digging it so far. As a long-time S.T.A.L.K.E.R. fan, I'm so glad that it's finally out there. Mods are going to make it even better.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,007
126
The delicious irony here is that console games are developed on the PC, including this one. It's pretty telling when the target platform can't even make its own products.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I think the fact all these games are developed on PC is the issue. Most game development is 2-3 years, which means much of the games development happened before the console hardware was created. They had PCs with alpha software and hardware expected to be console like before then but they were targeting an unknown quantity. Then the consoles came out underpowered from expectations and all the devs had to scramble to get the games running.

They didn't get a lot of time to do this graphics change, and because the expectation was high end PC they expected the settings and graphics top end for both platforms to be the same. Of course they aren't and they hadn't anticipated so many changes being necessary. Some of those differences could be accounted for in their existing list of graphics settings, but many of them couldn't and it was more expedient to just change all platforms (just the nature of software development that flexibility costs time). End result is graphical downgrades for the PC because of time pressure and underpowered console hardware compared to expectations and not enough time to not downgrade the PC.

Its not malicious, its not even incompetence. Of course now the consoles are out every one expects the problem is done, but actually it will probably continue for another year or two after which this will stop happening and be replaced with poor quality consolitis graphics again as they target real console hardware and ignore the vastly superior PC GPUs. In the future we have that to get angry about and honestly there is no difference between the downgrades and that original problem from the 360/ps3 era, its still just catering to the console ignoring the PC, standard for ubisoft and many console developers.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I did not know (or more likely, I forgot) that Lost Alpha was out. I'll have to download that, as I love S.T.A.L.K.E.R. about as much as Fallout.

Something I don't understand about consoles and 900P. Aren't almost all big screens today LCDs rather than plasma? If so, is the 900P scaled to 1080 by the television or console, or does it play in a shadow box, or what?
The consoles upscale it to 1080p.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Doesn't that suck visually?

Well, you don't always know the internal resolution the game is rendered at (unless you read the internet all the time). So even if a game is 900p and output at 1080p you don't really see anything that tells you "this is upscaled". There's no distortion or anything obvious. When it's side by side on digital foundry there is a difference sometimes between 900p and 1080p screen grabs. It's just not something I really think about when playing a console game though.

The way I see it is that if I have the option for the PC version of a game and buy it on PS4 or XB1 instead I had a reason. Maybe I have people to play with on console, maybe I am afraid of a buggy PC version from a company with a poor track record. Whatever the case I don't really think about the resolution of the games because the games don't have any visual anomalies that you may associate with upscaling. When everything is 1080p it's going to look better of course. The picture will be sharper. I don't think it's that striking of a difference most of the time, more of a bullet point to hit. Outputting proper colors and black levels is more important to me. The Xbox software still crushes some of the black levels which reduces shadow detail. Some developers have found workarounds for this though so there is no difference in that regard.
 
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