- Oct 21, 2000
- 14,001
- 4
- 76
I usually don't buy XBL Arcade titles but I read really good reviews about this one so I bought it. So far I love it but I have some questions/issues I am hoping someone could answer.
1. How come they give you multiple weapon points but only two triggers? For example, it's possible to have (up to) three weapon slots per side. That means, theoretically, I could have a machine gun, shotgun, and different machine gun on the right (or left side). When you pull the trigger, it seems like it fires all the weapons from that side. This is totally pointless because a machine gun has a much further range than a shotgun, by a factor of 10-20. Or imagine pairing a sniper rifle with a shotgun. Am I missing something or is this really the case? Are you supposed to just keep one side short range and one side long? Even if you did that, a short range grenade launcher paired with a shotgun is still a bad idea.
2. The whole online portion is really confusing! For example, I've seen these various situations
a. I go to the Radio and recruit team members. They start coming in and now I have a full team. I go to the Commander and pick a mission. For some reason, the mechs of the other team members don't get loaded onto the ship. They quit out of frustration.
b. I have a team and pick a mission. Before the mission countdown is finished and before I am done outfitting my mech, the mission suddenly starts. This happened once and I had no emplacements or weapons on one side equipped.
c. I have a team and pick a mission. It starts counting down from 1:00 (minute) and members drop and it repeats the countdown over and over as more join, quit.
d. I pick a mission and it starts right away, even with just one other team member (2 slots empty).
3. I have other issues too. It's totally confusing how the load out works. You end up going through a lot of menus when you are trying to figure out what to buy or sell. It's not at all intuitive like the buy/sell for Fallout 3 where you can clearly see what you have.
1. How come they give you multiple weapon points but only two triggers? For example, it's possible to have (up to) three weapon slots per side. That means, theoretically, I could have a machine gun, shotgun, and different machine gun on the right (or left side). When you pull the trigger, it seems like it fires all the weapons from that side. This is totally pointless because a machine gun has a much further range than a shotgun, by a factor of 10-20. Or imagine pairing a sniper rifle with a shotgun. Am I missing something or is this really the case? Are you supposed to just keep one side short range and one side long? Even if you did that, a short range grenade launcher paired with a shotgun is still a bad idea.
2. The whole online portion is really confusing! For example, I've seen these various situations
a. I go to the Radio and recruit team members. They start coming in and now I have a full team. I go to the Commander and pick a mission. For some reason, the mechs of the other team members don't get loaded onto the ship. They quit out of frustration.
b. I have a team and pick a mission. Before the mission countdown is finished and before I am done outfitting my mech, the mission suddenly starts. This happened once and I had no emplacements or weapons on one side equipped.
c. I have a team and pick a mission. It starts counting down from 1:00 (minute) and members drop and it repeats the countdown over and over as more join, quit.
d. I pick a mission and it starts right away, even with just one other team member (2 slots empty).
3. I have other issues too. It's totally confusing how the load out works. You end up going through a lot of menus when you are trying to figure out what to buy or sell. It's not at all intuitive like the buy/sell for Fallout 3 where you can clearly see what you have.
