Originally posted by: hans030390
Bump?
Since i have played both games and got pissed with one because it was totally crap "FFVII: Dirge of Cerberus".
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"FFXII takes place in the world of Ivalice, which veterans of Final Fantasy Tactics will recognize from that series' iterations on the PlayStation and Game Boy Advance. But naturally, you won't reprise any roles introduced by either of those games. This game begins with a lavishly rendered CG intro movie depicting the struggle of the kingdom of Dalmasca to repel an invasion and retain its independence. During this intro we see the wedding of Ashe, one of the main characters, to a noble youth who we can assume is the kingdom's crown prince. Said prince unfortunately takes an arrow directly to the heart during the ensuing battle with Dalmasca's invaders, setting the stage for the political tumult that will presumably follow throughout the game's storyline. (And if our experience with Final Fantasy Tactics is any indication, there will be a lot of that.)
After the introduction finishes and you play through a brief tutorial, you're finally given control of Vaan, Final Fantasy XII's foppish main character who roams the streets of the bustling Dalmascan capital, Rabanastre. This teeming urban center is filled with not only humans, but also a number of Ivalice's other races, like the bunny-eared viera, the reptilian bangaa, and the swinelike seeq. The game comprehensively introduces you to its many mechanics through frequent tutorials in this early stage, and one of these tutorials describes the new objective-based mission model, whereby you'll actually have a list of quests with specific parameters for completion. The only one of these we've run across so far has been a bounty quest of sorts that had us tracking down a specific monster (a fanged tomato man, natch) who was roaming around the deserts outside of Rabanastre. Of course, the game introduces new characters and moves the story along in a fashion typical of the series, but we'll be curious to see if these missions give FFXII a more regimented feel as we play some more. "
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http://www.gamespot.com/ps2/rpg/finalfantasy12/news.html?sid=6146104