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Transistor count in next gen. hardware

biostud

Lifer
PC:
A64 X2 233 M
G70/r520 300 M ? (+300 SLI/AMR)
SB X-Fi 51 M
PPU 125 M

total: 709 M (1 B :Q)

PS3:
Cell ~300M
nVidia RSX ~300M

total: 600M

Xbox 360:
CPU: 165M
GPU: 150M

total: 315M

If any know that these contains errors please inform 🙂
 
And we need games that absolutly utilise the full power of those...
Console games tend to look better since PC games makers are conservative in PC requirements so they tend to not make them 100% taxing for PC
 
Originally posted by: AnnihilatorX
And we need games that absolutly utilise the full power of those...
Console games tend to look better since PC games makers are conservative in PC requirements so they tend to not make them 100% taxing for PC

I agree. I wish that developers would target and fully utilize high-end hardware, but it'll likely never happen because they rely on people who play on a GF2MX at 8 frames per second for the majority of their revenue....🙁
 
Chip designers are running out of ideas to use the transistors, hence die sizes are shrinking and the majority of the are is cache or other memory structures. Current 90nm technology allows for 393-646M and 77-122M transistors per square cm for SRAM and logic. With 65nm those numbers grow to 827-1348M and 154-245M. These transistor densities are what's gonna enable multicore designs.
 
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