AstroManLuca
Lifer
- Jun 24, 2004
- 15,628
- 5
- 81
One criticism leveled against Valve is that L4D2 is coming out so soon that there's no way it could have gotten a full development cycle unless they had started working on it months ago, i.e., they started doing L4D2 not long after L4D was released. In short, planned obsolescence. I think that's partially true, but another way of looking at it is they've been working on L4D content since its release and decided at some point to bundle it together as a new game rather than releasing it periodically as DLC or content updates.
It's a little strange, given Valve's earlier promotion of episodic gaming. They haven't really done anything with that. HL2 Episode 3 has been conspicuously absent?who knows when it'll be released or even be previewed??and meanwhile they're doing a sequel to L4D instead of releasing the new content as another "episode." In the end, I guess the only real difference is that they'll get customers to pay an extra $20-$30 each, and I guess they're hoping it won't cut into sales enough to hurt their profits. But I'm not so sure. People have criticized L4D for a long time for being overpriced, and add that to the whole update vs. full sequel release fiasco and you have a lot of jaded customers.
It's a little strange, given Valve's earlier promotion of episodic gaming. They haven't really done anything with that. HL2 Episode 3 has been conspicuously absent?who knows when it'll be released or even be previewed??and meanwhile they're doing a sequel to L4D instead of releasing the new content as another "episode." In the end, I guess the only real difference is that they'll get customers to pay an extra $20-$30 each, and I guess they're hoping it won't cut into sales enough to hurt their profits. But I'm not so sure. People have criticized L4D for a long time for being overpriced, and add that to the whole update vs. full sequel release fiasco and you have a lot of jaded customers.
