Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
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HD3D *DOES* support 1080p/120 Hz, over DisplayPort (not HDMI).
I'm curious... what transmission method does it use for this? I would assume that it's something completely different from the HDMI implementation (similar to how nVidia's methods are different).
For HD3D you need a DisplayPort 3D monitor, just like for 3D Vision you need a DVI-D 3D Vision monitor.
That's one thing I've always wondered about... do you actually need a monitor that's specifically labeled for "nVision 3D" or would any 120Hz DVI-D monitor suffice? My assumption has always been that nVidia handles the actual 3D stuff all on its own and simply sends left-right over and over at the 120 refresh rate.
So, essentially... the monitor is just displaying the picture that the video card sends, but it would have no idea that given glasses + infrared signaling, it could display a 3D picture. This is completely different than how HD3D over HDMI (or your Blu-Ray player) works as the signal sent to the monitor is usually in some weird format that must be interpreted.
If you're using 4xAA that's likely the cause of the poor performance you saw with WOW, as the TriDef driver doesn't play well with MSAA in that title. That's why Tom's used MLAA. But without AA the experience is very good at 1080p, and certainly not limited to 24 Hz as long as you're using the correct monitor over the proper supported display cable.
That's what I was wondering when I ran it, but I wasn't entirely sure since SC2 ran fine with my standard settings (AA and AF enabled -- can't remember to what degree though).