Tommti-systems ssaa tool could not load the driver

Clorky

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Sep 12, 2012
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Hello, looking around web i found ToMMTi Systems SSAA TOOL, which seems to work like a driver when enabled, and by some feedbacks works in games well. But i can't manage to make it work. In EasyBCD 2.2 i allowed use of unsigned drivers, but keep getting the same error message:

tommti-systems ssaa tool could not load the driver

Site and download: http://www.tommti-systems.de/start.html

Could somebody help me? I'll be glad!
 

blackened23

Diamond Member
Jul 26, 2011
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SSAA will only work in titles with native MSAA. If the game supports MSAA, simply select SSAA in your control panel or nvidia inspector.

If it doesn't support MSAA you probably won't be able to use SSAA. It has to be done on a per application basis -- It will not work in a lot of games. On a side note, you'd have to be nuts to use SSAA in every game. You realize its the most expensive AA in existence right? I assume you're only using it one title or something like that.
 

boxleitnerb

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Nov 1, 2011
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SSAA will only work in titles with native MSAA. If the game supports MSAA, simply select SSAA in your control panel or nvidia inspector.

If it doesn't support MSAA you probably won't be able to use SSAA. It has to be done on a per application basis -- It will not work in a lot of games. On a side note, you'd have to be nuts to use SSAA in every game. You realize its the most expensive AA in existence right? I assume you're only using it one title or something like that.

Nope. You have to differentiate. Tommtis SSAA-Tool is just like downsampling/downscaling, it does OGSSAA. SGSSAA (which is something different) on the other hand requires MSAA.

For Tommtis Tool you have to use a signed driver afaik. I had it somewhere, I will look.
Mostly you should use the "normal" SGSSAA via the CCC though, it has a much better IQ/performance ratio than OGSSAA. Doesn't work in every game as it needs MSAA, that's the catch. Btw, you can do downsampling (OGSSAA) via the Catalyst driver, too. You cannot reach the resolutions you achieve with a Geforce (at least not with HD7000, with HD5000 and 6000 it seems to go higher), but better than nothing. There is a tool out there, but no guarantees as I don't have a Radeon and I haven't tried it.

From what I read from the guys who successfully tried it you have to:

  1. Install this monitor driver (up to 3840x2400):
    http://www.file-upload.net/download-4334352/monitor.zip.html
  2. Deactivate GPU scaling in the CCC
  3. Add the desired resolution (i.e. 2880x1620 if you want 50% more pixels on each axis with 1080p) with this tool:
    http://www.file-upload.net/download-4334350/AMDDownsamplingGui_0.2.zip.html
    First click "Erstellen", then add the desired resolution and click "OK"
  4. Done
Important!


It seems like to add resolutions above 2560x1440 or 2560x1600, at least 1440p or 1600p have to be active for it to work. So add 2560x1440 first (even if you will not use it), change your desktop to this resolution and THEN add a higher resolution (2880x1620 for example).

In the end, it will look like this:
8TGDD.png



Again, no guarantees.
 
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Clorky

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I managed it to work, here's how:

I wanted to try in Witcher 2 and Stalker CoP. In STALKER, 2xMSAA + ToMMTi.
I will also try your tutorial, it'll be great if it'll work.

EDIT: Windows could not change your display to this resolution. (2560x1440)
EDIT2: Selecting 2560x1440 in CCC doesn't seem to work either, it just jumps back to 1080 with no change after i hit apply.
 
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boxleitnerb

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Nov 1, 2011
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Witcher 2 has ubersampling integrated which is exactly what you're looking for. Stalker CoP supports MSAA, therefore you should use SGSSAA with it.
 

Clorky

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Ubersampling seems to sharpen image, but not hidding jaggies.
How to SGSSAA? I know about method for nVidia, but not for AMD. If SGSSAA means SSAA in CCC, then i don't know which settings should be choosed exactly.
 

boxleitnerb

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Nov 1, 2011
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Ubersampling sharpens the image, yes, it also combats aliasing. Not very well, but Tommtis OGSSAA or driver-based downsampling will not do better because they do the same.

Yes, SGSSAA is labeled "SSAA" in CCC. If you choose 4xMSAA in a game, you should use 4xSSAA. The number of samples has to be the same, in this case 4x.
 

Clorky

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Allright, will be the option 2xMSAA + 2xSSAA good looking? :)
Also the other metod (downscaling) seems to work, but not on desktop and not in CCC, but in games, there are actually options of selecting more than 1920x1080 resolution. The problem is they aren't calibrated well, so could you please tell me how to repair this?

EDIT: My CCC settings:

Mode: Override application settings (or Enhance application settings?)
Morphological filtering: unticked
Level: 2x (or 2xEQ?)
Anisotropic Filtering: ticked - Use application settings
Tessallation: ticked - AMD Optimized
Texture filtering quality: High quality
Wait for vertical refresh: Off, unless application specifies
Anti-Aliasing mode: Super-sample AA
Triple buffering: unticked

I'm only not sure about Level - 2x or 2xEQ and Mode, Enhance or Override?

Also, I'm using D3DOverrider for Triple buffering and VSync, because the STALKER VSync just doesn't seems to work...
 
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boxleitnerb

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Nov 1, 2011
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Personally I would prefer 4xSGSSAA, but that is quite expensive in terms of performance. You have to try and see if you get enough fps with 4x.

As for downscaling with AMD, I only know the very basics from tutorials in forums. I don't know anything beyond that, sorry. Maybe someone else could help?
 

Clorky

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The 4xSSAA seems to be good only for CF/SLI, can't achieve 35FPS on my 7950 1000/1350.
2xSSAA is playable ;). And nice too, only problem makes the grass, which is like... well, grained-like.

Also, should i use 2xEQ or 2x in CCC? And Enhance or Override?
 

boxleitnerb

Platinum Member
Nov 1, 2011
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EQ is the equivalent to Nvidias CSAA (Coverage Sample AA). As far as I know, that will not work with SGSSAA because SGSSAA needs color samples (from MSAA), not coverage samples. Usually you would use EQAA when MSAA is too costly.

As for enhance and override, I only know how they work with Nvidia. But I guess it's the same with Radeons:

Enhance:
Set an AA-mode that is not known to the game. For example the game knows only up to 4xMSAA but you want to set CSAA/EQAA or 8xMSAA.

Override:
The game doesn't allow any AA at all (besides FXAA/MLAA etc.). With override you force MSAA. In what case that works properly varies from game to game.
 

Clorky

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Any solve for the downscaling?

It doesn't works on desktop and in CCC, but in games yeah, but it's not calibrated well.
 

blackened23

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Jul 26, 2011
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Nope. You have to differentiate. Tommtis SSAA-Tool is just like downsampling/downscaling, it does OGSSAA. SGSSAA (which is something different) on the other hand requires MSAA.


Again, no guarantees.

Good info, i'll have to check this out.