Tokyo Mirage Sessions

Fulle

Senior member
Aug 18, 2008
550
1
71
What a weird game this one is! Wow.

OK, so Nintendo announced that they were going to do a Shin Megami Tensei X Fire Emblem mashup game a couple of years ago... but what was made is more like a new Atlus JRPG heavily inspired by Persona, only without the Social Link and School micromanagement, and more streamlined to dungeon combat. With a very heavy layer of weird Japanese Idol stuff added on top.

After Persona 4 Dancing all Night, the Pop Idol stuff, and the themes involved, seems like a carry through... It's a little strange to me that Atlus has been so into that sorta thing lately, but there's a sort of fun, and joyous tone to it all, and once I managed to hold back my cringe reflex, I found myself having a really good time.

TMS' menus have a real bright and colorful style to them, that reminds me of Persona 3 and 4 in a positive way, with its stylistic transitions and clean looking UI. Just with a more candy coated color scheme, and more sparkles. haha. The "Mirages" take the place of a Persona game's "Personas", as the justification on why modern teenagers are using magic, and are in the form of Fire Emblem heroes. They're cheesy as hell, dressed up in their gaudy Fire Emblem costumes, and look completely obnoxious until they transform into weapons (hilariously called "Carnage"), but still talk in weapon form like in the Soul Eater anime or something!

Fire Emblem influences might not be as strong as Persona influences, but they're definitely there. The Mirages are Fire Emblem characters, obviously. The "Carnage" weapons you use and get skills from seem to have mostly Fire Emblem weapon references. The combat system uses the Fire Emblem weapon and magic triangles for it's resistances and weaknesses. Lance bests Sword, Sword beats Axe, Axe beats Lance, you know... When leveling up, I noticed that the characters stats seem to mirror Fire Emblem stats. A lot of the music and sound effects in the game also borrow from Fire Emblem, for things like the little chime you hear when you level up, and stuff like that.

The combat system is totally an Atlus JRPG combat system, and the dungeons remind me of Persona dungeons. This combat system is pretty cool in what I've played so far... There's lots of nice little helping touches, like if I select a sword abilility, and there's an enemy that I've already found out is weak to sword abilities, that enemy will have an exclamation point show up on him to let me know he's weak to the ability I've selected. If you attack an enemy's weakness, a teammate might be able to get in on the attack with one of their own skills in what's called a "Session". So if I select that enemy I'd see the ! on him showing he's weak to the ability I've selected, and then I'll see my team member raise up his or her hand and say something to encourage the attack, indicating that they can do a "Session" if I attack with that ability. You can modify auto attack behavior of allies, and toggle that on and off on a button press.... Enemies randomly spawn as you take steps in the dungeon, but there's no random encounters, instead if you get attacked first they get an advantage at the start of the fight, but if you manage to hit them with your sword first, the enemy goes down, you can either start the fight with an advantage or avoid fighting altogether.

Anyway, I've only played like 5 hours so far, but the combat system seems totally legit in this one.

There was a lot of fuss about the localization. I will say that it's sorta a shit job, to be honest. All the voiced dialogue is in Japanese with subtitles, but the characters are very expressive. I watch anime and foreign films enough that I can read subtitles at light speed, and sadly understand a little bit of Japanese even (I might watch too much anime), but I can see the Japanese voices being a problem for a lot of people who aren't as big of weirdos as I am. Combat dialogue isn't anything that important, with characters saying simple lines in heavy repetition, and I can understand some of it, but what I can't understand irritates me a little since there's no subtitles on the combat dialogue.... Some minor stuff, needed adjustment in the UI as well. For example, most Western gamers read from left to right, so the battle indicator bar thingy at the top needed to flow from left to right, but it goes from right to left. Character status pictures are on the right side, instead of the left... stuff like that shows that the localization wasn't done with care.

The censorship added to the poor localization is just kinda stupid. A few sexy outfits were modified, and characters were aged up a tad... but there's enough sketchy outfits still included in the game that frankly if someone walked in on me playing this thing I'd feel horrified. You're going to have a black cloud covering some boobies in a cut scene, but not when it goes back to the game? Oh, let's censor a fairly normal looking dress, but leave the outfit with boobs popping out from just being covered by a little ribbon. The censored stuff is just nonsense. Its like removing the character creation boob slider from Xenoblade Chronicles X sort of complete, unnecessary, nonsense that doesn't even help remove the trashiness the game has in it all over the place because Japan. My opinion on the censorship, is that it doesn't effect anything I care about. I wanted to show my support for new Atlus RPGs being released out west, more than I wanted to show displeasure with censorship, so I bought the game.

I'm having fun with this one so far. I'd definitely recommend it to anyone who likes JRPGs and owns a Wii U.
 
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Sonikku

Lifer
Jun 23, 2005
15,916
4,960
136
Score the CE at Gamestop while you can. Nintendo sent it out to die with no advertising and is unlikely to make another CE shipment. Few people own a Wii U and this will likely go down as one of the most wanted collector's items.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
@Sonikku

I agree that the CE should end up being rare. I think any physical copy of this game will end up rare, due to low sales caused by NoA's incompetent marketing.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
Alright, so it bothers me that I can't understand some of the combat dialogue, so I was really trying to listen hard and figure out what they were saying last night.... But, my understanding of Japanese isn't so good, and I was having a hard time with some of it.

I figured out that when I go to attack an enemy where the weaknesses are not known, the characters usually say something like "I do not know, if you do not try", and some of the other stuff was easy, like "Thank you, everyone!"

But then I got stuck on one phrase, and I was like "is he saying ghost?" and realized, no... it's just butchered english, the guy's actually saying "Yoh-kay" like "OK" only with a thick Japanese accent....

So I felt kind of silly, and continued on trying to figure out what they were saying... I think I figured out that a character was saying "That's nice" when I picked a skill that they could do a session with me on, and that made sense.. and then I got stuck on another one...

I'm like "what the hell is Eeesay, Eeesay"... what? and then I realized it was just more shit English, and they were just saying Easy Easy.

*sigh* I'm not sure I'm up for the job on translating the battle dialogue. At this rate it'll take me a lot of time... haha.
 
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Fulle

Senior member
Aug 18, 2008
550
1
71
OK, so I put in a bit more time with the game over the weekend.

After playing through the infamously censored Chapter 2... I actually think that the censored version is a bit superior. Basically, this arc involves pin-up models that were posing in swimware in the original version of the game. The censored version has these models posing as fashion models. So really, it's a difference between simple bikinis vs street fashion, that seem quite a bit more interesting to me, and probably took quite a bit more effort to design.

While it is true that Gravure Modeling can have a heavy emphasis on bikinis and lingerie, street fashion modeling by idols isn't unusual in the slightest.

Now that I'm a bit further in the game, I can say that the combat system still feels pretty good, and I like that between story chapters you can take your time with side quests. The dungeon designs are a little too maze-like for my liking, but at least its easily possible to limit random encounters if you're lost...
 

Fulle

Senior member
Aug 18, 2008
550
1
71
Seeing the amount of stuff that made it past the sensors, I could only imagine how it was with Atlus and Nintendo's weekly conferences with this game.

Atlus is the company that put a giant penis on a chariot for demon design. When they couldn't have a boss monster's nipples clearly visible in a NA localization, their solution was to replace said nipples with the letters B and J. They portrayed a mythical nekomata as a woman in a S&M costume, and had a boss monster who danced on a stripper pole. I could go on.

So some guy at Nintendo had to sit in a conference room with the Atlus people and discuss why "zipper panties" might not be appropriate for a main character to wear in her first big cutscene performance.

Nintendo guy: "For crying out loud.... at least put some shadows to cover up the those breasts or something, my god"
Atlus: "Is this better?"
Nintendo: "You only changed it in the cutscene and left the in game model the same... and what the hell is that?"
Atlus: "What? Women wear little ribbons to cover their chests all the time at raves and stuff, and it's perfectly fine"
Nintendo: "It's not a rave!"
Atlus: "We can add glow-sticks"
Nintendo: "I give up, let's discuss the mirage master costume for Kiria Kurono."
Atlus: "The pasties have been replaced with a top that covers the breasts completely now."
Nintendo: "alright good"
Atlus: "but we kept the bare ass around the tail"
Nintendo: "Jesus, Christ man!"
Atlus: "Most of the promotional art doesn't show her from behind anyway, I'm sure it'll slip right past the ESRB."
Nintendo: "That's it! No more bikinis!"
Altus: "but-but! that's not fair!"
Nintendo: "I've had enough of this! No more bikinis in Chapter 2, and we're pulling the hot springs DLC!"

Atlus employees talking after meeting:
Atlus Employee 1: I was thinking we'll make Tiki call Itsuki "o-nii-san"
Atlus Employee 2: Awesome. I'm going to try to sneak a pantie-shot into one of Tsubasa's costume change intros.
 
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