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TitanFall 2 Update - Includes Adaptive Supersampling / Dynamic Resolution Increase (VSR)!

Bacon1

Diamond Member
  • Added Adaptive Supersampling. When enabled and running faster than the FPS target, the game will dynamically increase rendering resolution up to 2x the target resolution to improve AA quality. If the maximum supersampled resolution exceeds 16K in either dimension (e.g. when running at Eyefinity/Surround resolutions), this option will be unavailable.



https://forums.titanfall.com/en-us/discussion/10528/patch-notes-for-live-fire-update

Lots of other perf things as well but this was one feature I haven't seen before. We've seen adaptive downscaling, but not upscaling. Wonder if any sites will end up retesting this game? Also SLI/CFX support was improved.

Patch comes out tomorrow: https://www.titanfall.com/en_us/news/frontier-news-network-9/
 
Technically this is a downscalling technique since the game is rendered/sampled at higher resolution than the end result, upscaling is the opposite (upscaling is what the dynamic resolution currently does). With that said I agree that these dynamic techniques should developed further and implemented in more games to give the more consistent framerates or to maximize available quality when frame caps are met.
 
Technically this is a downscalling technique since the game is rendered/sampled at higher resolution than the end result, upscaling is the opposite (upscaling is what the dynamic resolution currently does). With that said I agree that these dynamic techniques should developed further and implemented in more games to give the more consistent framerates or to maximize available quality when frame caps are met.

Heh yeah thats true, I wasn't sure how to best word it though since most dynamic resolution techniques lower the resolution while this raises it. I'll just change it to say "Dynamic Resolution Increase"
 
That's a console technique. Interesting.

But I have no interest in this, being on 144Hz Freesync. I prefer my less intensive parts of games to reward be with a higher framerate, and of course hitting 144hz QHD consistently is impossible in demanding games.

But for 60Hz V Sync users this could be useful I suppose, especially those at FHD.

It's not downscaling, bman, because it won't go below what you set. It's a relative to perspective, but here if you play at FHD 60Hz Ultra with this enabled, you will never go below FHD. But at times (staring at the floor?) you will be rewarded with a higher res. If say, at times it approached UHD, you could pretend it's actually downscaling from UHD to FHD, but that's a pessimistic view, and not accurate since you are selecting FHD in your settings.
 
Crisium, downscaling occurs when the game renders above what you set and downsamples to produce the final image. Upscaling occurs when the game renders below what you set and upsamples to produce the final image.
 
Sidenote, how is TF2 these days? Have the player base stacked up better than it did for TF1 a few months after release?
 
With techniques like this what happens on the first frame of a big explosion?

Maybe they lower resolution back to normal in anticipation of any demanding effects.. I remember John Carmack mentioning that during one of his keynotes before Rage launched.
 
That's a console technique. Interesting.

But I have no interest in this, being on 144Hz Freesync. I prefer my less intensive parts of games to reward be with a higher framerate, and of course hitting 144hz QHD consistently is impossible in demanding games.

But for 60Hz V Sync users this could be useful I suppose, especially those at FHD.

It's not downscaling, bman, because it won't go below what you set. It's a relative to perspective, but here if you play at FHD 60Hz Ultra with this enabled, you will never go below FHD. But at times (staring at the floor?) you will be rewarded with a higher res. If say, at times it approached UHD, you could pretend it's actually downscaling from UHD to FHD, but that's a pessimistic view, and not accurate since you are selecting FHD in your settings.

Depending on how this is done, it could be great, even for 144hz users. One benefit could be that if you can set a desired FPS, it'll keep the game consistent at that FPS as long as it can. It might even be possible to lower the resolution as well (as long as you can set the minimum desired). This would allow you to hold a desired FPS even easier.

Of course this may appear a bit like pop in, and be less desirable than not using it.
 
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