Originally posted by: venkman
Anyone have trouble registering the code for the RA3 beta? I tried it about 10 times and kept getting a "Key Not Successful" error.
Havent tried yet, ill check later.
As for the game, I can honestly say I think the point and click strategy is getting tiresome. I like the units much more in this game but the overall impact on the experience is just not there. It's good to see the wolverene back however for GDI, but it's about a game late! Isn't this yet another money grubbing prequel, yet some how newer units are available? The game just seems like every other c&c game, which is build a crap load of tanks and storm the enemy base (point, click, done). Over...and over....and over...
There's just too much now going on with the map to keep track of. I'm more often than not cought up in a cluster **** trying to micro manage everything on the base, coordinating an attack, while protecting my base all in the same time. It kills the enjoyment of the game. Strengths and weaknesses of a unit or army groupe? You don't have enough time to care or group together an efficient group of units. It's either build or be killed.
There's also the same old balancing issues with the units. What's the point of even building an airfield when the aircraft are too expensive, too hard to keep track of, and they are just as easily replaced with a rush of flame tanks and stealth tanks. My air craft get shot down by a garrison of two rocket soldiers 2 miles away from their respected targets.
The game is likely good for the newer generation of gamers, but I can see long time C&c fans become bored with this game or even frustrated after the 2nd mission or 2nd skirmish.
I might be shooting myself in the foot by saying I think it's time for C&C series to join the fray of pop cap based games like COH. To spend an hour building 1000 units, only to watch more than half of them die senselessly, leaving only 10 or so to achieve victory seems like a defeated purpose now-a-days for strats.