deimos3428
Senior member
- Mar 6, 2009
- 697
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The CivV process itself is only taking up ~800MB, but the problem seems to be the massive amount of file caching. Loading an end-of-game (2090AD) game, the total Commit in Windows 7 task manager flirts with the 4GB mark. This means we've run out of physical ram before we've run out of things to cache. After shutting the game down, it dropped back to about 1.3GB. So that's a whopping 1.9GB of file caching, and perhaps the game needs more for optimal performance, to cache everything it can into RAM.^ So how much memory is the Civ process taking? I guess it must be properly "64-bit enabled" if that process alone is using >2GB.
With only 4GB and without a page file, the game also tends to crash after a while. That shouldn't really happen at all, the system should overwrite file cache when it needs physical RAM. But it doesn't seem to do this right. With the page file enabled, the game runs flawlessly, even though the amount of page file usage is trivial it likes some to be there.
I think the long term solution for performance is to buy more RAM, and let the game cache as much as it likes. Maybe CivV could fill an additional 4GB of file cache, but I doubt it. Personally I don't think it's worth the cost just for CivV -- I'll live with a little slowness.
