Originally posted by: lopri
Well, I guess we should consider the interviewer was from NVNews..
Can someone transcript the interview? (briefly)
I couldn't understand half of the conversation due to the horrible audio quality.
.wmv
lop
Originally posted by: DaveA
k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)
also he recommended 1024x768 for 6800 ultra in ut2007. lol.
R200 counts as little as R300 in terms of "advanced GPU," I guess.Originally posted by: Rollo
LOL- Sweeney has always preferred nVidia, because they have always had more advanced gpus.
Except for the "glory year", when 24bit was considered "full precision".
Originally posted by: bjc112
Originally posted by: DaveA
k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)
also he recommended 1024x768 for 6800 ultra in ut2007. lol.
Meh.. By the time 2k7 actually ships, shouldn't even be a concern!
Strange since both R3xx and R4xx hardware run UT2003/2004 better than corresponding nVidia hardware.Sweeney has always preferred nVidia,
OGL? nVidia has usually been ahead of ATi in that respect.and I believe ATI had earned the reputation of outdoing nV on the OGL front
Originally posted by: BFG10K
Strange since both R3xx and R4xx hardware run UT2003/2004 better than corresponding nVidia hardware.Sweeney has always preferred nVidia,
Except for the "glory year", when 24bit was considered "full precision".
Originally posted by: BenSkywalker
Except for the "glory year", when 24bit was considered "full precision".
Not sure if you were joking but Sweeney pretty much stated that FP24 was useless for him. He stated that FP16 was fine for everything he needed for today and when he did need high levels of precission he would need FP32(which in ATi's defense, they are at 50/50 odds to do that by the time UT2K7 hits).
Originally posted by: BFG10K
Strange since both R3xx and R4xx hardware run UT2003/2004 better than corresponding nVidia hardware.Sweeney has always preferred nVidia,
Originally posted by: lopri
Well, I guess we should consider the interviewer was from NVNews..
Can someone transcript the interview? (briefly)
I couldn't understand half of the conversation due to the horrible audio quality.
.wmv
lop
Originally posted by: otispunkmeyer
Originally posted by: bjc112
Originally posted by: DaveA
k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)
also he recommended 1024x768 for 6800 ultra in ut2007. lol.
Meh.. By the time 2k7 actually ships, shouldn't even be a concern!
not many serious gamers are still gonna have a 6800ultra by then im sure. i know i probably wont if im still into gaming.
Originally posted by: R3MF
roflmao
ATI + OGL = comedy
Granted, I'm sure he appreciates FP blending as much as any fan of eye-candy does--which is to say, everyone here.The move from DirectX8 to DirectX9 was a huge change, introducing high-precision floating-point computations and storage formats, complex pixel and vertex shader programs, and multiple render targets. Within DX9, the change from SM2 to SM3 is completely incremental, with instruction counts being extended and other straightforward improvements. With the Unreal Engine, moving from DX8 to DX9 required a whole new engine architecture; "moving" from SM2 to SM3 was just a matter of upping some stupid hardcoded limits.
In 2006 will today's cards matter?He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.
Originally posted by: BFG10K
In 2006 will today's cards matter?He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.
Today's cards do matter for today's games though and ATi does run UT2003/UT2004 better unless you want to endure the noise from an SLI setup.
Not to mention past nVidia drivers where the TWIMTBP UT2003/UT2004 logo flashed shortly before the machine rebooted because of DEP being enabled.
Originally posted by: BFG10K
In 2006 will today's cards matter?He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.
Today's cards do matter for today's games though and ATi does run UT2003/UT2004 better unless you want to endure the noise from an SLI setup.
Not to mention past nVidia drivers where the TWIMTBP UT2003/UT2004 logo flashed shortly before the machine rebooted because of DEP being enabled.
