Tim Sweeny Prefers G70?

lopri

Elite Member
Jul 27, 2002
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Well, I guess we should consider the interviewer was from NVNews..

Can someone transcript the interview? (briefly)
I couldn't understand half of the conversation due to the horrible audio quality.

.wmv

lop
 

nRollo

Banned
Jan 11, 2002
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Originally posted by: lopri
Well, I guess we should consider the interviewer was from NVNews..

Can someone transcript the interview? (briefly)
I couldn't understand half of the conversation due to the horrible audio quality.

.wmv

lop

LOL- Sweeney has always preferred nVidia, because they have always had more advanced gpus.

Except for the "glory year", when 24bit was considered "full precision".
 

imported_DaveA

Senior member
Oct 20, 2004
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k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)

also he recommended 1024x768 for 6800 ultra in ut2007. lol.
 

bjc112

Lifer
Dec 23, 2000
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Originally posted by: DaveA
k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)

also he recommended 1024x768 for 6800 ultra in ut2007. lol.

Meh.. By the time 2k7 actually ships, shouldn't even be a concern!
 

imported_DaveA

Senior member
Oct 20, 2004
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yeap pointless questions imo.

only good one is about dual core support but quite frankly in 2006/2007 i should hope that most games support dual core.
 

Pete

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Oct 10, 1999
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Originally posted by: Rollo
LOL- Sweeney has always preferred nVidia, because they have always had more advanced gpus.

Except for the "glory year", when 24bit was considered "full precision".
R200 counts as little as R300 in terms of "advanced GPU," I guess.

I figured Sweeney "prefers" nVidia b/c Epic has a little arrangement with them to slap their logo on their games. Especially since Unreal has always been the DirectX franchise to Carmack's house of OpenGL, and I believe ATI had earned the reputation of outdoing nV on the OGL front (possibly due to R200 and then R300).

Can you tell that "always" really bothered me?
 
Jun 14, 2003
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Originally posted by: bjc112
Originally posted by: DaveA
k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)

also he recommended 1024x768 for 6800 ultra in ut2007. lol.

Meh.. By the time 2k7 actually ships, shouldn't even be a concern!


not many serious gamers are still gonna have a 6800ultra by then im sure. i know i probably wont if im still into gaming.
 

BFG10K

Lifer
Aug 14, 2000
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Sweeney has always preferred nVidia,
Strange since both R3xx and R4xx hardware run UT2003/2004 better than corresponding nVidia hardware.

and I believe ATI had earned the reputation of outdoing nV on the OGL front
OGL? nVidia has usually been ahead of ATi in that respect.
 

nRollo

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Jan 11, 2002
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Originally posted by: BFG10K
Sweeney has always preferred nVidia,
Strange since both R3xx and R4xx hardware run UT2003/2004 better than corresponding nVidia hardware.

Sweeney doesn't care whch brand runs the game 5fps faster, he cares about which has more tools for him to develop with. He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.

Maybe no one here told him that DX9b and partial presion is "just as good"?
 

BenSkywalker

Diamond Member
Oct 9, 1999
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Except for the "glory year", when 24bit was considered "full precision".

Not sure if you were joking but Sweeney pretty much stated that FP24 was useless for him. He stated that FP16 was fine for everything he needed for today and when he did need high levels of precission he would need FP32(which in ATi's defense, they are at 50/50 odds to do that by the time UT2K7 hits :p ).
 

nRollo

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Jan 11, 2002
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Originally posted by: BenSkywalker
Except for the "glory year", when 24bit was considered "full precision".

Not sure if you were joking but Sweeney pretty much stated that FP24 was useless for him. He stated that FP16 was fine for everything he needed for today and when he did need high levels of precission he would need FP32(which in ATi's defense, they are at 50/50 odds to do that by the time UT2K7 hits :p ).

You know me Ben- I was jokiing.
Wasn't it Sweeney that said "Only a marketing person would consider 24 bit full precision"?
 

trinibwoy

Senior member
Apr 29, 2005
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Originally posted by: BFG10K
Sweeney has always preferred nVidia,
Strange since both R3xx and R4xx hardware run UT2003/2004 better than corresponding nVidia hardware.

Developers won't necessarily care about the 2% performance differences that we salivate over. It's all about having advanced features and effective development tools at your disposal.

 

fstime

Diamond Member
Jan 18, 2004
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Originally posted by: lopri
Well, I guess we should consider the interviewer was from NVNews..

Can someone transcript the interview? (briefly)
I couldn't understand half of the conversation due to the horrible audio quality.

.wmv

lop

Thats ronin and rollo interviewing eachother.
 

bjc112

Lifer
Dec 23, 2000
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Originally posted by: otispunkmeyer
Originally posted by: bjc112
Originally posted by: DaveA
k looks like unreal 3 and ut2007 requires minimum of ps2.0 capable card. (tim mentioned 9800 pro and 6200)

also he recommended 1024x768 for 6800 ultra in ut2007. lol.

Meh.. By the time 2k7 actually ships, shouldn't even be a concern!


not many serious gamers are still gonna have a 6800ultra by then im sure. i know i probably wont if im still into gaming.


Exactly.
 

ddogg

Golden Member
May 4, 2005
1,864
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Originally posted by: R3MF
roflmao

ATI + OGL = comedy

:D

quote:

--------------------------------------------------------------------------------
Originally posted by: lopri
Well, I guess we should consider the interviewer was from NVNews..

Can someone transcript the interview? (briefly)
I couldn't understand half of the conversation due to the horrible audio quality.
.wmv
lop
--------------------------------------------------------------------------------
Thats ronin and rollo interviewing eachother.

:)
 

Emultra

Golden Member
Jul 6, 2002
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It would be stupid if a 6800 Ultra couldn't run UT2k7 well.

Broad appeal, anyone? Many will still have 6600GT's and 6800GT's even then (next year). UT2k3 was released in 2002, UT2k4 in 2003 and so this one in 2006.

Damn, time goes on all too quickly when you get older.


And I'm barely 19 yet...
 

Pete

Diamond Member
Oct 10, 1999
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I just saw the interview myself, I think it was more of a throwaway comment. Honestly, considering Epic is in the TWIMTBP program and Tim just presented for PS3, there's really no other answer he should be expected to give.

Though I imagine any dev would prefer SM3+ to SM2+, Tim doesn't seem as excited about the transition from SM2 to SM3 as Rollo does:
The move from DirectX8 to DirectX9 was a huge change, introducing high-precision floating-point computations and storage formats, complex pixel and vertex shader programs, and multiple render targets. Within DX9, the change from SM2 to SM3 is completely incremental, with instruction counts being extended and other straightforward improvements. With the Unreal Engine, moving from DX8 to DX9 required a whole new engine architecture; "moving" from SM2 to SM3 was just a matter of upping some stupid hardcoded limits.
Granted, I'm sure he appreciates FP blending as much as any fan of eye-candy does--which is to say, everyone here. :) And the GF6 is probably preferable simply because it's likely a smaller leap from it to the upcoming consoles than from any Radeon.

But your constant nV cheer-leading is getting old, Rollo. Ease off just a bit, maybe. No one's forcing anyone to buy ATI, so I don't see the need to constantly harp on FP24 not being "full" precision, etc., etc.. A couple things are forcing Tim to praise nVidia, though. Whether he prefers it or not, you really can't tell, b/c his public comments are likely bound by marketing agreements.

lopri, the interview isn't really worth transcribing, because it doesn't cover anything new for those who've been keeping up with the other interviews and tidbits Tim's given out for UE3.
 

BFG10K

Lifer
Aug 14, 2000
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He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.
In 2006 will today's cards matter?

Today's cards do matter for today's games though and ATi does run UT2003/UT2004 better unless you want to endure the noise from an SLI setup.

Not to mention past nVidia drivers where the TWIMTBP UT2003/UT2004 logo flashed shortly before the machine rebooted because of DEP being enabled.
 

housecat

Banned
Oct 20, 2004
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Originally posted by: BFG10K
He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.
In 2006 will today's cards matter?

Today's cards do matter for today's games though and ATi does run UT2003/UT2004 better unless you want to endure the noise from an SLI setup.

Not to mention past nVidia drivers where the TWIMTBP UT2003/UT2004 logo flashed shortly before the machine rebooted because of DEP being enabled.

I think the point Sweeney is trying to make is that a 2003 feature set like the X800 series will not do as well as a 2005 feature set (a la: GEFORCE6) for his new engine to be released in '06.
 

nRollo

Banned
Jan 11, 2002
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Originally posted by: BFG10K
He does not think the 2003 feature set of ATI will cut it for his engine to be released in 2006.
In 2006 will today's cards matter?

Today's cards do matter for today's games though and ATi does run UT2003/UT2004 better unless you want to endure the noise from an SLI setup.

Not to mention past nVidia drivers where the TWIMTBP UT2003/UT2004 logo flashed shortly before the machine rebooted because of DEP being enabled.

A. Yep. I think next year a 6800GT/U SLI will be a very usable rig.

B. LOL at "enduring the noise"- if you had ever actually heard it, you'd know why.