- Jun 23, 2001
- 27,730
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Seems to have really snuck up on me
I didn't even know they were making it until a few days ago.
Wikipedia
Official Site
Definitely an independent title too
Looks intriguing, and its fairly cheap for a new game as well. And its an independent title from Tilted Mill. After playing Caesar IV, they definitely have some talent and it will be interesting to see how they do independently.
Edit -
October Update
I didn't even know they were making it until a few days ago.
Wikipedia
Official Site
Definitely an independent title too
Your goal is to lead a handful of peasants to establish a small haven in the wild backcountry of a fantasy kingdom. Bring a diverse cast of followers to your settlement on the edge of the world and then carefully select members of your village to put down their ploughs, leave their comfortable homes, and take whatever weapon they may have at hand to join you on expeditions of exploration and conquest in the surrounding lands. There you?ll encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village whether it be iron to make weapons or a mystic tome to entice a great mage to join you. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster when harvest time comes.
Looks intriguing, and its fairly cheap for a new game as well. And its an independent title from Tilted Mill. After playing Caesar IV, they definitely have some talent and it will be interesting to see how they do independently.
Edit -
October Update
* Pet dragons now move at the proper speed
* Score modifiers for the difficulty setting have been rebalanced
* When playing on easy, the maximum difficulty level of an encounter has been lowered
* When playing on difficult or hardcore, enemies will work together more frequently when they fight you
* Fixed several issues relating to random chests, the way they were distributed in the world, and King's requests for items in chests
* Audio loading moved from pre-game to scenario creation (may fix some audio driver conflicts, improves game start time)
* Fixed an issue with some versions of direct 9.0c in particular installations of Vista and DirectX 10 that would cause crashes on start-up or when loading
* Switched to starting in windowed mode by default (may fix some crashes on start-up)
* Fixed minimap corruption at higher resolutions
* Fixed a rare infinite loop in scenario creation that caused a lock-up on starting a new character
* Fixed an issue with the game resizing fonts more than necessary (may fix some crashes, particularly upon changing to full-screen mode)