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Thunderhill backwards + SRT-4 = Mini air

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Originally posted by: Bignate603
That's pretty cool, it was awesome that you got the pictures of it.

Out of all the times I have gone to various tracks, I never buy pictures since nothing really "interesting" happens in pictures of me (I'll take a few sets with my 100-400 of other cars while I am waiting to get back on track). I think getting more than 2 wheels off the ground qualifies as "interesting".

Sadly, the photographer is never in the right place whenever I go 4 wheels off...
 
That poses a question for me. In a road track that features jumps, is it faster to slow down enough to keep traction followed by pegging the gas? Or is it faster just to hammer down the throttle and deal with the slight speed loss while airborne?
 
Originally posted by: thecoolnessrune
That poses a question for me. In a road track that features jumps, is it faster to slow down enough to keep traction followed by pegging the gas? Or is it faster just to hammer down the throttle and deal with the slight speed loss while airborne?

If the car leaves the ground, I am more concerned with the loss of control as opposed to the loss of acceleration.

Whichever option gives you the highest average speed will be the fastest. For example, approaching a bump at 40 mph to avoid being launched, then accelerating through the bump will probably not be as fast as approaching at 50, and losing the split second of acceleration time while the car loses contact with the ground.

I don't think any road courses feature "jumps" on purpose, sometimes it just happens, with wear or running over curbs funny. In this case, it only happens when you are running in the reverse direction (rare), and stay to the far left of this specific rising off camber turn (which is off the line).

It's a very interesting feeling, since the turn is a left hander, rising and off camber. When you get to the part where you get air, the wheel is turned left still, and you are headed right towards the crest of the turn.
 
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