Thoughts about the Oculus Rift and 3D Gaming In General

flexy

Diamond Member
Sep 28, 2001
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Ever since my first IMAX experience many years back I am hooked about the idea of 3D "in your home", this was at a time where it was pure fantasy to ever have something like an IMAX/3D experience at home.

(Of course, this now has all changed with large 3D screens and projectors and the recent renaissance 3D has seen in the mainstream).

Some years ago I was one of the first in my country who got a (now pretty outdated) 3D Plasma TV which I experimented with..and also of course the occasional 3D experiments on my much smaller monitor. (Since the Plasma had turned out rather poor with 3D due to ghosting, rather low resolution and the fact that this thing weighs a lot so I cannot simply always put in in front of me on my desk for a good FOV).

VR visors were always a dream for me but I was put off by the insane prices and rather subpar technology - of course, UNTIL I HEARD ABOUT THE OCULUS RIFT.

Needless to say, the Rift now is all on top of my list and I can't wait 'til the consumer version will be out. $300 seems insanely cheap compared to the VR visors available only a few years ago.

Anyway, in this early experimental phase with 3D I tested around, and this was at a time where we HEAVILY played WoW.

What I found (aside from technicalities like annoying ghosting) was that there is much more to 3D gaming than simply turning an existing game via display hardware "into 3D". This was in particular the case with WoW.

Wow has/had a comparatively aged game engine with "not so great" textures and pretty "polygony" models, so in other words the graphics are "meh".

But if you play it traditionally on a normal monitor, this doesn't seem a problem. Because you can nevertheless "immerse" yourself in the game, even if the game itself is only 2D and even if the graphics is sub-par.

But playing it in 3D made the flaws of bad textures etc. much more apparent so the game appeared "less natural" and actually decreased the immersion experience.

But the WORST was the "aquarium effect" or "dollhouse effect" especially on normal sized monitors playing with Nvidia 3Dvision and similar....the reason the LACK OF A Wide FOV (field of view) since even a nice 24" or something monitor will only have a very limited FOV and often game's 3D settings are not "true to life" as well, rather some "fake" 3D which is tuned to normal monitors and doesn't really reflect "real" 3D like what some would see in real life.

The result was that everything did look 3D, allright, but in a way as if your game turned into a miniature doll-house or aquarium where you "look into" your monitor.

Your player character in WoW, for example appeared to be a 10 inch tiny "doll" which you interact with in a doll-house. This entirely killed immersion for me. It's like...say....there is a real life "WoW" doll-house you can play with, but obviously this does NOT make the game more "real" in the slightest.

Now..I have reason to believe that the "doll-house effect" might be gone with a real VR visor like the rift since it will allow to simulate a REAL field of view and real 3D view. At least I think that this will be the case.

Remains the question whether the rift, nevertheless, will have the same problems with games with sub-par graphics where a 3D environment will, instead of being more "real" appear "more fake" due to bad graphics,low polygons etc. The problem is really that 3D can bring out and amplify a lot of flaws....or other issues could be hindering the experience, such as screen-door effect/large pixels etc. which I also hope won't be that big of s problem.
 

Geosurface

Diamond Member
Mar 22, 2012
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I'm interested in the Oculus Rift and have always wanted a VR headset since way back in the 90's or maybe even 80's? Like you, I never got one due to the prices. I also knew they sucked back then.

The Rift is very intriguing and I blow $300 on game consoles and other stupid stuff so I don't see why I can't give it a whirl.

When it comes to 3D stuff, I hate it. I won't go to 3D movies and I hate the way they film movies now with 3D in mind. It always means they set up a lot of stupid shots where they want something to be busting out at you. It ruined "The Hobbit" for one thing.

3D in films is completely annoying to me and headache inducing. It adds nothing whatsoever, IMO. It's also not anything like reality it's just a fake, nauseating weird thing. A gimmick.

I'd really like to get a chance to try the Oculus Rift before buying it. I'm worried it might give me headaches. But am I correct in thinking what it does is very different indeed from anything remotely related to how movies are made 3D? I mean, my perception is that it's a much more legitimate replication of actually being someplace.

For me, the coolest thing with the Rift would be having the opportunity to go back to some older games and feel like I'm really in those places. I know that games have to support it though... so I don't know if I'll be able to.

I'd *love* to walk around in Thief: The Dark Project with it on. That would be epic... is it true that users have been able to rig it to work with games which lack native support? And how well is that working and how hard is it to do?
 

BrightCandle

Diamond Member
Mar 15, 2007
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My initial feelings on the Rift were that it would be brilliant so long as it actually worked. The reality is it doesn't look like its going to correct the problems of the 80s and hence will flop VR for another decade at least.

But I think part of the problem with games like WoW and such in 3D is that third person as a perspective in gaming is quite detached. You can watch something else respond to your actions through your monitor but 3D vision increases the level of realism and suddenly that little toon representing you is now just wrong. You can learn to live with it in the same way you have with the current crop of games viewed normally but it isn't going to feel right.

Switching to 3D effectively puts a game into the creepy stage. The world feels a lot more real and the lighting oddities and lack of fauna and natural movement of things feels weird and creepy. There is this period where you need the graphics and realism of the world to increase quite a bit in normal 2D before in 3D it doesn't induce that factor. We have a similar issue with facial expressions in games, they can't just progressively get more real they need to jump over the creepy stage.
 

Midwayman

Diamond Member
Jan 28, 2000
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There are going to be some adjustments needed to game design for VR like OR to work. Size matters for one. Lots of times you have a 9' tall character or a 4' tall just because the dev scaled the world that way. It feels weird in 3d. Movement rates and things like head bob need to be rethought as they can cause disorientation. And hey, vertigo is real in VR. Something like OR is a whole lot more complex than a 3d monitor where all you really have to do is render a 2nd camera.
 

SlitheryDee

Lifer
Feb 2, 2005
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Every time I get a new game that supports stereoscopic 3D I'll flip it on for a little while for the novelty of it. My TV does very good 3D, so no problems there. I do still get the aquarium effect you describe, but it never bothered me that much. Quite the opposite, actually. The impression of turning my tv from a flat panel into what looks like a window into another world is quite amusing for a little while. Unfortunately, if I leave it on too long it does give me some eyestrain problems, and I kind of stop noticing the 3D effect anyway. If I stop and pay attention I can see it of course, but it seems to no longer be important as I get into the game itself and stop paying attention to the novelty of the 3D effect. It doesn;t put me off too much though. I guess that comes from having always seen 3D as sort of a bonus feature of my TV rather than a major selling point. It's there, so I'll amuse myself with it from time to time, but I don't really care about it.

Like you, I'm hoping that the oculus rift with it's more total peripheral coverage will be an entirely different class of experience. In fact, 3D fits so well with the concept of the oculus that I can't really imagine it without it.
 

mizzou

Diamond Member
Jan 2, 2008
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