- Aug 3, 2006
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I know the concept of a thin client is that you have a server that runs the OS and programs, and a connected computer (one that's usually about as old as the user), and they're thin clients because the server does almost all of the processing, and the client does almost nothing.
But how does that work with graphics? Say you're doing an internet cafe, is it more important to have a 1650pro in your server, or adequate GPUs in your thin clients? (Ignore for a moment the DX9 support that these 'adequate' IGPs/PCI cards probably won't have; I'm more asking about where the graphics calculations are done)
But how does that work with graphics? Say you're doing an internet cafe, is it more important to have a 1650pro in your server, or adequate GPUs in your thin clients? (Ignore for a moment the DX9 support that these 'adequate' IGPs/PCI cards probably won't have; I'm more asking about where the graphics calculations are done)