I sort of disagree. FF:SW sucked because the genre + CG combination didn't have mass appeal compared to Pixar's all-family stuff And gamers just thought it sucked, not because it wasn't FF enough.
I mean when Advent Children came out, it still didn't do well outside of Asia because it's just a video game fan service. No family or kids are going to see that in theater. Same goes for any teens or bachelors.
I only slightly agree, mostly disagree.
For a film, there would need to be more to it for it to do well. It COULD do well if there had been more depth, and likely a change to the overall dynamics of the story/"cast."
Even if it was only essentially a "fan service" it still could have made more money in the U.S.. Even if initial box office was low, if reception was better, disc sales could have done real well. And it could have made more in follow up weeks at the box office, if the initial reviews were more positive of the overall film. For what is, most of the praise dealt focused on the accomplishments, not on the movie itself.
A good movie will generally do quite well, regardless of the initial details. Even a film of it's genre has the potential to stuff the pockets of the studio, if it has all the good points of quality films.
It doesn't have to be pixar and all cutesy to do well:
The Adventures of Tintin: ~$374mil at the box office (this being slightly more cutesy, but not of the same style as Pixar-esque releases.
And then mo-cap-derived works, but still entirely CG:
Beowulf: ~$196mil @ box office
The Polar Express: ~$306mil @ box office
Both films really didn't even do all that well in terms of critical reception.
With the right tone and marketing approach, even game-based movies can do well:
Resident Evil: Afterlife made nearly $300mil at the box office!
RE: Retribution made over $220mil. And not a single RE movie made less than $100mil (in order of release: $102, $129, $147, $296, $221mil)
And those are all fairly low-budget affairs (in terms of A-level productions), and it is also quite telling that the box office figures rose as production budgets rose. The budgets also peaked at $65mil for the most recent film (starting around $30mil for the first).
The Prince of Persia film made $335mil at box office (though with a shocking $150-200mil budget)
Tomb Raider (first one) made $274mil (on $115mil budget), though the second one $156 on $95)
Silent Hill made over $97mil on $50mil.
Hell, Mortal Kombat (in 1995) made $122mil (on an $18mil budget!). I loved that movie.
And most of those movies bombed at the critical reception level.
Even big-budget, live-action, non-game-based movies can fall flat.
Look at the John Carter movie. Though it did fairly well at the box office ($282mil), it cost somewhere between $250-350mil. That was a massive budget gamble that, even if there was profit, likely means there won't be sequels. If sequels are still on the table, the budget will drop almost assuredly.
There are so many variables involved, it cannot be pinned on the game origins and CGI.