These are the people helming Mass Effect not4

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
http://blog.bioware.com/2014/11/07/introducing-some-dev-team-leads-for-the-next-mass-effect/

Chris Schlerf, Lead Writer (@schlerf)

It’s been incredibly difficult for Chris Schlerf to keep his work on the next Mass Effect a secret. Since joining the franchise as lead writer in November 2013, Schlerf says every day has felt like Christmas – albeit one where he has to wait to tell people about his presents.

As a fan of the series, he says the rich and robust Mass Effect universe is a source of endless inspiration. From the sheer sci fi spectacle to the raw potential of unfettered exploration on a galactic stage, each day gives him the opportunity to work on something new and exciting.


Chris Wynn, Senior Development Director (@The1Wynn)

Great ideas can come from anywhere, and Chris Wynn’s team knows it. Since joining BioWare as the senior development director for the next Mass Effect in 2013, Wynn has worked tirelessly to reinforce a culture of creativity and openness at the Montréal studio.

“It’s about being humble on the leadership team and accepting that everybody has an ability to have a great idea,” Wynn says. “It’s about ensuring you have a culture where the best idea wins, and everyone has the ability and is welcome to contribute.”


Fabrice Condominas, Producer (@Faburisu)

As a former designer, producer Fabrice Condominas comes equipped with the necessary vocabulary for talking to his creative teams.

“I can speak to them in their own language,” he says. “They trust that because I have been through (the development process) myself, it helps me evaluate the complexity of tasks, so when I ask for something, there’s the understanding that I won’t ask for crazy stuff. And conversely, I won’t accept any bullshit either,” he says, chuckling.


Ian Frazier, Lead Designer (@tibermoon)

Think it, build it, play it – that’s lead designer Ian Frazier’s approach for the next Mass Effect. With so many creative teams on a project, he says it’s easy to lose focus and sit around bouncing big ideas off one another. That’s why when Frazier feels the team has a good idea, rather than getting it perfect on paper, he focuses on having them build it in game so they can get their hands on it and see how it handles.

“My philosophy is: build a basic prototype now, play it, and iterate on it, rather than building a giant paper cathedral of design and then trying to implement it into the game,” he says.


Joel MacMillan, Art Director (@MrJoelMac)

Telling stories through design has been one of art director Joel MacMillan’s primary goals. From color palettes and architecture to scars and machine marks, he wants the visuals to impart a sense of history and presence for the player, creating a deeply immersive experience.

A large part of this is developing a tactile believability, MacMillan says: a sense that what the player is seeing and encountering could actually exist in the real world.


Mac Walters, Creative Director (@macwalterslives)

Few people know Mass Effect better than creative director Mac Walters. He spent 10 years working on the franchise, leading the writing team for the second and third installment, as well as writing several comics in the setting. And now, after a few years away working on other projects, he says returning to the Mass Effect universe feels like coming home.

As creative director, Walters works to ensure that from the second the game boots up, everything from the environments to the music feels like what the Mass Effect fans have come to know and love.


Mike Gamble, Producer (@GambleMike)

Playing the first Mass Effect is what made producer Mike Gamble alter his career path so that he ended up at BioWare. Starting out as a development manager on Mass Effect 2, Gamble has been with the franchise ever since, and now works to ensure the next game delivers the experience fans have come to know and expect.

“I live and breathe Mass Effect,” Gamble says. “It’s what I’ve done solely since I got here, so I take the player experience very seriously.”


Yanick Roy, Studio Director, BioWare Montréal (@YanickRRoy)

Part of what makes our games so special is the atmosphere within the studios themselves. That’s why studio director Yanick Roy has worked diligently to develop and maintain the culture of BioWare within our Montréal studio as it’s grown these past six years.

Since starting out as the senior project manager for Mass Effect in 2006, Roy has seen how this essential ingredient has fueled the development process. And now with the Montréal studio taking on the reigns of the franchise, he says the team has the tools they need to create what he calls a true BioWare experience.


Thoughts?

I wrote 'Mass Effect not4' because Bioware has said the game's title won't be Mass Effect 4, but without further information, its still the 4th Mass Effect game. I don't count Infiltrator.
 

alcoholbob

Diamond Member
May 24, 2005
6,390
470
126
You'll get over it. Eventually it'll be like The Elder Scrolls or Final Fantasy. Nobody is really counting technicalities anymore.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
The last ME game I played was ME2 and it felt like a major downgrade from me1. Me1 was more gritty, the story more robust, the gameplay a bit iffy, and probably my favorite ending to any game I can remember playing. Me2 was polished, less open, the story felt a little cheesy, but most of all didn't feel very epic. I fought a giant robot monster at the end that closed to what amounted to be no conclusion whatsoever. I remember landing on that last planet in Me1 feeling hyped and scared... It felt foreign and scifi, the music kept the adrenalin going. The final stages in Me2 just felt like more levels to a game; I was not immersed.

It seems to me that this news about a new ME game is just kindling for the beginning of a hype machine. I want Bioware to give me a game with the complexity of the DnD ruleset and the oldschool epic story/adventure that I use to relate them to. I see this every time something new is on the horizon; a lot of talk right up to the point where the game is released then the real reviews coming pouring in. All the people who pre-ordered get screwed and the rest of us pick it up for $10 on a Steam sale a year later.

Sorry, maybe I'm being bitter right now. lol
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The last ME game I played was ME2 and it felt like a major downgrade from me1. Me1 was more gritty, the story more robust, the gameplay a bit iffy, and probably my favorite ending to any game I can remember playing. Me2 was polished, less open, the story felt a little cheesy, but most of all didn't feel very epic. I fought a giant robot monster at the end that closed to what amounted to be no conclusion whatsoever. I remember landing on that last planet in Me1 feeling hyped and scared... It felt foreign and scifi, the music kept the adrenalin going. The final stages in Me2 just felt like more levels to a game; I was not immersed.

Eh? The final missions in ME2 were pure epic awesomeness, if a little too easy. For a suicide mission, if you had a toddler's common sense, everybody was coming home.

The ME Trilogy was on sale recently on Origin for 15 dollars, each installment was 5. Look for it again during the fall/winter sales; you're missing out not playing ME3.

All the people who pre-ordered get screwed and the rest of us pick it up for $10 on a Steam sale a year later.

Sorry, maybe I'm being bitter right now. lol

You don't find ME3 on Steam; and you'll likely never find MEnot4 on Steam wither. These are EA games, they'll be on Origin.
 
Aug 11, 2008
10,451
642
126
The last ME game I played was ME2 and it felt like a major downgrade from me1. Me1 was more gritty, the story more robust, the gameplay a bit iffy, and probably my favorite ending to any game I can remember playing. Me2 was polished, less open, the story felt a little cheesy, but most of all didn't feel very epic. I fought a giant robot monster at the end that closed to what amounted to be no conclusion whatsoever. I remember landing on that last planet in Me1 feeling hyped and scared... It felt foreign and scifi, the music kept the adrenalin going. The final stages in Me2 just felt like more levels to a game; I was not immersed.

It seems to me that this news about a new ME game is just kindling for the beginning of a hype machine. I want Bioware to give me a game with the complexity of the DnD ruleset and the oldschool epic story/adventure that I use to relate them to. I see this every time something new is on the horizon; a lot of talk right up to the point where the game is released then the real reviews coming pouring in. All the people who pre-ordered get screwed and the rest of us pick it up for $10 on a Steam sale a year later.

Sorry, maybe I'm being bitter right now. lol

If you thought the ending to ME 2 was bad, be glad you didn't play ME3.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I couldn't get past ME1. Gameplay in that was horrible, stilted combat ruined any sort of immersion the story may have carried.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I genuinely, honestly - without sarcasm - would like to still be able to care about the Mass Effect franchise, but I cannot anymore. I'll probably be more happy whenever the next Call of Duty will be announced... probably (I'm skipping a novel-sized post by stopping it right here, staying content with this statement).
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I couldn't get past ME1. Gameplay in that was horrible, stilted combat ruined any sort of immersion the story may have carried.
I thought ME1 was the best out of the three, and I don't usually like TPS game mechanics in general. ME2's hacking & "mining" mini-games were tedious beyond measure. Lots of things dumbed down (inventory, skills, mouse speed issues, clipping issues, etc). And ME3's ending was just plain broken due to the fake "need" for multi-player grinding to avoid your Effective Military Strength being halved for no reason whatsoever (that takes it below the threshold for a "good" ending).

Tis the problem with "continuing plot" franchises - all it takes is one bad sequel and if you skip it, it throws every future sequel out of sync if the plot continues to carry on like chapters in a book.
 
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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Jeebus, some of you are bitter as hell. :p
99% of the Mass Effect Trilogy was awesome.

Will the next Mass Effect be decent? I don't know . . . but the setting and franchise have a lot of gas left in them. This is EA though, so . . . yeah.


And ME3's ending was just plain broken due to the fake "need" for multi-player grinding to avoid your Effective Military Strength being halved for no reason whatsoever (that takes it below the threshold for a "good" ending).


Just so you know, the Extended Cut DLC changed that. Multiplayer in ME3 is now completely pointless, beyond enjoying some 3rd person shooter mp. You can get the 'good' ending through normal gameplay; hell, you can max out the war assets easily.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
ME1 was pretty good, ME2 was excellent and far superior (dealt with some of the design annoyances of ME1 of which there were several big ones), ME3 was even better. There was a profound, generationally notable level of butthurt over the ending in ME3 that, for too many people, left them with a bitter taste, as if the last bite of dessert alone ruined an otherwise fantastic meal.

Sci-fi is a fundamentally more interesting and original universe than fantasy.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Eh? The final missions in ME2 were pure epic awesomeness, if a little too easy. For a suicide mission, if you had a toddler's common sense, everybody was coming home.


Exactly the reason why it didn't feel very epic. I was yawning through the final parts of the game.
 

njdevilsfan87

Platinum Member
Apr 19, 2007
2,348
268
126
I think ME could definitely be continued for quite some time. AFAIK, the Reapers and whole storyline was based off our Milky Way galaxy. But what about the other 100 billion that exist in the universe? Black holes at the center of the galaxy as intergalactic travel? And what about outside of the universe? The ME series really had my imagination going throughout the entire duration of it.

But I'd like to see some real alternative paths this time around with completely different endings.
 

DigDog

Lifer
Jun 3, 2011
14,805
3,087
136
hmm, maybe they could have done some further adventures with the reapers in the background; but a direct confrontation and final showdown just ridicules ME1.

First, lets look at it in a nerdy way: in ME1, *one* reaper was enough to cause them trouble; Sovereign says quite clearly that there's a bajillion reapers, i'm just not buying that a war could have been won, even with the long and tedious "lets gather allies" preamble.

But, that's not the point. ME1's story was borderline horror film - the flashback scenes of the proteans getting butchered, Sovereign's sadistic voice, the mind control turning friends into enemies.
It's a setting. You can't alter the setting and not fuck up the story. Think of what would have happened if the same stunt got pulled into any modern film.

What makes ME1 so good (besides it being a great Barbie Doll Dress-Up simulator) is that it's tragic. We feel for Shepard because he is strong in the face of impossible odds.

*IMPOSSIBLE* odds. Not "somewhat likely" odds.

Kinda like the zombie film that ends with the hero defiant, surrounded by zombies, we love him but if we think about it, we don't actually expect him to survive. That's what made ME1 so great.

(and fyi, i made my Shepard a chick. a hot chick. with red hair in a bob)
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
ME died at the end of ME1. there was not supposed to be a way to fight the reapers, and that was the beaut. Doomed hero n' all that.

People like to bring this up, but its simply not the case. And its explained throughout all three games, for those that connect the dots. The Reapers were never supposed to be an completely unbeatable, undefeatable Cthulhu like some thought they were supposed to be.

Few examples;

1) In most cycles, the Citadel was the seat of government and the heart of their civilizations. It housed not only all their leaders, but also all census and colonization records, plus all the best technology developed during that cycle. The Citadel is also the 'main' relay. When the Reapers invaded, they took the Citadel first, gaining all the stored information and cutting off that cycle's races from using the mass relays at all. Leaders are dead, all forces are cut off and separated. Divide and conquer.

2) Most cycled dominated by 1 species. As Javik says, they all conformed to one military doctrine, one style of fighting, one set of tactics. In the ME cycle, all the prominent races shared powered relatively equally and there wasn't a single military doctrine to exploit. Turians fight differently than Humans who fought differently than Salarians and Asari. The military doctrines of each are covered in ME's codex and through some gameplay

3) Most cycles had no warning at all. The Reapers showed up one day, cut off the head, and proceeded to wipe them out systematically. In ME, the last gasp of the Protheans stopped the Reapers from using the Citadel to cut off access to the mass relays. In ME3, the allied forces were all able to use the relay network with relative impunity just as they've always done. Furthermore, wreckage salvaged from Sovereign also gave the allied races the Thanix cannon, a far more powerful weapon design than their previous weapons.

4) Evolution of the cycles, each cycle progressed further than the last, leaving clues, plans, tech, etc. Life will always find a way to prevail.




hmm, maybe they could have done some further adventures with the reapers in the background; but a direct confrontation and final showdown just ridicules ME1.

First, lets look at it in a nerdy way: in ME1, *one* reaper was enough to cause them trouble; Sovereign says quite clearly that there's a bajillion reapers, i'm just not buying that a war could have been won, even with the long and tedious "lets gather allies" preamble.

But, that's not the point. ME1's story was borderline horror film - the flashback scenes of the proteans getting butchered, Sovereign's sadistic voice, the mind control turning friends into enemies.
It's a setting. You can't alter the setting and not fuck up the story. Think of what would have happened if the same stunt got pulled into any modern film.

What makes ME1 so good (besides it being a great Barbie Doll Dress-Up simulator) is that it's tragic. We feel for Shepard because he is strong in the face of impossible odds.

*IMPOSSIBLE* odds. Not "somewhat likely" odds.

Kinda like the zombie film that ends with the hero defiant, surrounded by zombies, we love him but if we think about it, we don't actually expect him to survive. That's what made ME1 so great.

(and fyi, i made my Shepard a chick. a hot chick. with red hair in a bob)

One Reaper gave them trouble because he caught them almost entirely off guard and showed up with a Geth fleet along side him. Nothing in Mass Effect was intended to be a horror game . . . unless you sleep with a night light because you're afraid of the dark. Mass Effect was a space opera and one of the few good sci-fi RPG experiences.

I already explained above why the odds were not impossible and never intended to be impossible.
 
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Aug 11, 2008
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After ME3, I will never again purchase a Mass Effect game.

My sentiment exactly. No way will I waste another minute of time or cent of my money on anything connected to Mass Effect.

I almost feel the same about Bioware. I am willing to give them one more chance with DAI, but I certainly am waiting for reviews and forum comments, whereas previously I would have been on it on day one.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I remember thinking the Reaper invasion was going to be awesome, and then ME3 came around and it was just a bunch of zombie things everywhere. Total buzz kill.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
After ME3, I will never again purchase a Mass Effect game.

Because of the ending?

To play devil's advocate maybe it's not fair to hold everybody involved in that game responsible for what a couple of writers did.

Did you not enjoy the game up to the end? Were you not entertained?
1dhHIkV.png
 
Aug 11, 2008
10,451
642
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Yes, I would not buy another ME game because of the ending of ME3, but I differ from a lot of people in that I think the entire third game was generic and uninspired as well. In addition, Bioware/EA has ruined the KOTOR franchise by turning into an MMO, and put Dragon Age in severe jeapordy with DA2. I don't think all those gaffes can be blamed on a couple of writers. Very sad from a studio that brought us BG, NWN, and KOTOR.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
My sentiment exactly. No way will I waste another minute of time or cent of my money on anything connected to Mass Effect.

I almost feel the same about Bioware. I am willing to give them one more chance with DAI, but I certainly am waiting for reviews and forum comments, whereas previously I would have been on it on day one.

Following that logic, its a lot like saying you'll never take a road trip again because that one gas station you stopped at in Kansas had a toilet that someone forgot to flush. Your visits to Mt Rushmore, the Grand Canyon, Lake Superior, Capitol Hill, Mackinac Island, etc are all irrelevant because of that one dirty toilet.
 

DigDog

Lifer
Jun 3, 2011
14,805
3,087
136
@ Bateluer

you obviously want to go for the full on nerd experience and disregard storytelling. In which case a) you are right and b) the story is shit.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
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Because of the ending?

To play devil's advocate maybe it's not fair to hold everybody involved in that game responsible for what a couple of writers did.

Did you not enjoy the game up to the end? Were you not entertained?
1dhHIkV.png

Every single choice I made in ME1 and ME2 and parts of M3 were made pointless. Every action I chose, every sacrifice I made was for nothing.

One of the biggest selling points of the ME series was that every one of your choices from the earliest bits of the first game dictated the outcome of the series at the end of however many games they'd eventually put out.

The first game had a few choices, the second game had a LOT more choices, and then the third game came along and was like NOPE, F-YOU KID, EVERYTHING UP TO THIS POINT WASN'T EVEN WORTH PLAYING NOW PRESS BUTTON A OR BUTTON B OR BUTTON C --and the best part is that we didn't even take the time to make different endings! We just colored them differently HAHA THANKS FOR YOUR MONEY, CHUMP!

It's 22 minutes from the last save point to the beginning of the final cut scene.

When I was done absolutely RAGING after realizing that I could simply pick any ending I wanted and therefore pissing away any semblance of a rewarding ending of one of my favorite game sagas in history, one that I spent countless hours playing up to, I spent at least 66 minutes playing from the last save point to watch all the endings.

When the 3rd ending began to play and I realized that I'd been had, I seriously wanted to throw my computer out the window. I don't often get mad at video games, what a silly thing to get mad over, but FFFUFUUUUUUUU I wanted to burn their offices to the ground.
 

Omar F1

Senior member
Sep 29, 2009
491
8
76
The last ME game I played was ME2 and it felt like a major downgrade from me1. Me1 was more gritty, the story more robust, the gameplay a bit iffy, and probably my favorite ending to any game I can remember playing. Me2 was polished, less open, the story felt a little cheesy, but most of all didn't feel very epic. I fought a giant robot monster at the end that closed to what amounted to be no conclusion whatsoever. I remember landing on that last planet in Me1 feeling hyped and scared... It felt foreign and scifi, the music kept the adrenalin going. The final stages in Me2 just felt like more levels to a game; I was not immersed.

It seems to me that this news about a new ME game is just kindling for the beginning of a hype machine. I want Bioware to give me a game with the complexity of the DnD ruleset and the oldschool epic story/adventure that I use to relate them to. I see this every time something new is on the horizon; a lot of talk right up to the point where the game is released then the real reviews coming pouring in. All the people who pre-ordered get screwed and the rest of us pick it up for $10 on a Steam sale a year later.

Sorry, maybe I'm being bitter right now. lol

I totally agree with you about ME1 vs ME2, and that's why I also didn't touch the 3rd yet.
ME2 levels design was just, another random-story game.