This is my issue, if I cant maintain 60fps on my 60hz display than anything below that feels like stuttering. When I enter towns in the game my FPS drops to 45-55fps, this creates an unpleasant experience because it feels like its constantly stuttering. I am just confused how anyone else is able to play with all that stuttering and jitter. I am willing to assume most people here are using 60hz displays which means anything less than 60fps is DEFINITELY producing an experience that is not smooth.
So either:
A. The game is only stuttering on my system at frames lower than 60fps.
B. I am crazy and I am seeing things.
C. Everyone else manages to overlook the stuttering/jitter and continues to ride the "its awesome" train.
I notice the frame drops, but not added stutter (I'm used to it, and it's a lesser evil compared to tearing, but I notice it). For me, this has been the smoothest play I've had in a long time, without trying to get 60FPS all the time. So much so that I do genuinely wonder if they implemented some kind of input sampling delay to compensate for the different frame times (the input sampling, or game ticks, if used, not matching the variation in frame times is what generally causes perceived stutter, not merely the drop in framerate by itself). Normally, it stays at 60, but not in some swamps, forests, or cities, where it can get to, and stay, in the 40s (now on 1.04, 20-30FPS in those areas no longer happens).
I use the game's own vsync and max frame setting, and 1 prerendered frame in the driver (global setting). Except for shader AA, chromatic aberration, and HBAO+, I have all the post-processing off. And of course Hairworks is off. The rest is at ultra (even ultra shadows work fine, now, with the last patch, though I am noticing more pop-in, if running). Were it more stuttery from the FPS changes, I'd drop the eye candy down until I got 60 almost everywhere.