read some info here. Am I the only one who doubts that pirates cost $1 billion per year in lost sales? I know that, for example... I didn't buy CDs before MP3s became popular. I bought VERY little software.
Lets take 3d studio max, for example. I personally cannot afford it. I would not buy it. I wouldn't buy any 3d rendering software - I used pov-ray (free) and a free modeller. If I had to pay for windows (I unfortunately did anyway through stupid OEMs, but thats a whole other rant for itself
) I would be running a free OS.
Anyway, I'm just skeptical of the figures... in order to be causing $1 billion in lost sales, people must be willing to spend that one billion per year if not for the ease of pirating. (by the way, assuming 250 million people in the US - its actually more now, that works out to $4 per person/year. not necessarily what I would call a lot... )
<disclaimer>i'm tired. if this is stupid or doesn't make sense - thats why
</disclaimer>
edit: oops. tiredness showing. they claim $12 billion. So make that $36 per person per year. Not even one copy of WinXP... or for that matter one modern game! People probably still steal more napkins from restaurants.
edit2: more thoughts. I'm all for customer-based pricing... like, if I like software, I can give as much or little as I want. It would be an interesting business model, and I think it could work if paying were easy enough. Like, for windows vs. linux, I'd say I get about $50 worth of functionality (including the rest of the family). 3d studio max is a really really really cool toy. way cooler than any console i've played with lately! $75-$100 maybe. Now, since it costs a few grand I don't have, the company gets $0. Of course, for "professional" use, I would not be against higher costs since they get even more value.
a note: I dont' think i'd actually pay $75 for 3dsmax... after really considering it, I would pay $20. (not meant to be insulting... its great software. just a combination of my budget and my value-added).
Lets take 3d studio max, for example. I personally cannot afford it. I would not buy it. I wouldn't buy any 3d rendering software - I used pov-ray (free) and a free modeller. If I had to pay for windows (I unfortunately did anyway through stupid OEMs, but thats a whole other rant for itself
Anyway, I'm just skeptical of the figures... in order to be causing $1 billion in lost sales, people must be willing to spend that one billion per year if not for the ease of pirating. (by the way, assuming 250 million people in the US - its actually more now, that works out to $4 per person/year. not necessarily what I would call a lot... )
<disclaimer>i'm tired. if this is stupid or doesn't make sense - thats why
edit: oops. tiredness showing. they claim $12 billion. So make that $36 per person per year. Not even one copy of WinXP... or for that matter one modern game! People probably still steal more napkins from restaurants.
edit2: more thoughts. I'm all for customer-based pricing... like, if I like software, I can give as much or little as I want. It would be an interesting business model, and I think it could work if paying were easy enough. Like, for windows vs. linux, I'd say I get about $50 worth of functionality (including the rest of the family). 3d studio max is a really really really cool toy. way cooler than any console i've played with lately! $75-$100 maybe. Now, since it costs a few grand I don't have, the company gets $0. Of course, for "professional" use, I would not be against higher costs since they get even more value.
a note: I dont' think i'd actually pay $75 for 3dsmax... after really considering it, I would pay $20. (not meant to be insulting... its great software. just a combination of my budget and my value-added).