I had a long long day last night. Got home at midnight and just wanted to play one lazy game- pick afk jungler, troll around at jungle and gank at will. But I randomed Troll.

I still wanted to jungle, but my team already set up a trilane for me with Treant & Sand King without saying anything (gotta love Very High++ pubs).
So I laned. Last hitting, fast toggling between melee & ranged mode to harass/chase, constantly cycling their respective nukes, using Phase boots... it woke me right up. As you know Troll takes considerable of work than your usual right-click carry.
I want to share the match with you guys. Match ID- 242552660 (watch -> recent games -> type in the ID#)
It's not a super high quality game with constant warding, dewarding, smoking, and upsets. It's a stomp. But it showcases good fundamentals of how a team should play to victory. Some key notes:
1. An effective stacking & pulling by Treant. He denies our entire waves while soaking up netural camp gold & exp.
2. Perfectly played trilane. If you commit a trilane, you MUST land kills for it to be worth it for all three (and perform point #1). Otherwise you're left with a team where 3 out of 5 are all poor & underleveled. And kills we performed. With Sand King & me counting on Treant's Living Armor, we dove tower at level 3 and got FB. (Check out the two burst heals from us immediately after to stay in lane, no RoH needed). Also SK spam clicked Tuskar from far to switch tower aggro from me, so we both lived by halving the tower DPS. Very nice plays.
3. Troll is not the hardest carry. He's outranked late by Void, Spec, PL, and more. He really shines at midgame with his OP short-cd nuke, slow, and the ultimate. We exploited this and took down the Tier-1 top tower at 6 mins as soon as I reached level 6.
4. Then 3 of us properly rotated bottom asap and took down T1 bottom too. Treant continued to shine with his global armor. Lots of prolonged fights & clutch plays in red HP from us. Then we took down T1 mid.
5. As soon as all T1 towers were gone, my supports immediately placed aggressive jungle wards to pressure into T2. These wards zoned enemies out of their own jungle & allow us to kill any poor souls there. This is exactly how the match should be played! We played like clockwork with surprisingly minimal communication.
It's like everyone knew what to do on their own and they came together as one mind automatically.
6. T2 mid was gone. Since we were pushing fast with Troll, it was still too risky to attempt raxing at such low levels. We naturally went to Rosh with a single ping.
7. Sand King played excellently with clutch double-triple stuns. He played him properly with dagger and zoned out enemy Void. You could feel Void's hesitation all game. SK mostly hid out of battle- this meant Void can't just jump in and Chrono. He would be severely punished by SK's Epicenter-daggering into Chrono (it goes off while frozen).
8. I did a proper & efficient Troll build- Aquila to hold me over, then Phase for amazing early chase. You should almost never get Treads on him, then he will never get in range to do his work (or spend more money like Yasha or Shadow Blade to do what Phase could). Then Ogre Axe to round him up with beefy HP. Then finished BKB. BKB is 10 seconds of pure god-mode that ignores everything. Few of clutch plays with BKB + red hp.
No Linkens here.

I haven't made that item in the last 200-300 games. I got plenty of mana from my team's Arcane Boots.
The game was everything by the book with proper adaptations and thinking on feet from all of us. It also shows Dota is not about gold and items, but teamwork and proper planning. It's nice. Check it out if you're interested.