- Jun 21, 2005
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http://www.guardian.co.uk/tech...9/jun/22/games-physics
Moving thread from Video.
AmberClad
Video Moderator
Moving thread from Video.
AmberClad
Video Moderator
We still have to see a very compelling example of procedural locomotion (i.e. a full system that control a characters ability to walk or run in any arbitrary direction) in full production. Again the key here is to ensure that we don't dilute the original artistic input in the characters motion - procedural techniques can very quickly dilute style and become robotic.
