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"The truth about game physics"

With better physics becoming the new thing pc hardware requirements are probably going to go through the roof this year and the next.
 
Excellent articles. I think this quote sums it up for me.

We still have to see a very compelling example of procedural locomotion (i.e. a full system that control a characters ability to walk or run in any arbitrary direction) in full production. Again the key here is to ensure that we don't dilute the original artistic input in the characters motion - procedural techniques can very quickly dilute style and become robotic.

To me physics is not the game it simply needs to be present to enhance the game. Kinda like we've seen in the graphics department - many developers focused entirely too much effort on creating a beautiful world and then wrote the story as an afterthought.

Here's to hoping that physics becomes an integral part of the game not the entire focus.
 
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