Originally posted by: shortylickens
Originally posted by: TehMac
This guy is a i love you. Only 14%--yeah, counting NPD numbers which still exclude digital distribution like steam and the like. GG to him.
Although a lot of games suck, but that's because the industry is booming, so yeah, obviously a lot of companies are trying to foot in games that are shit. The key is not buying them.
You might be ignoring something very important. Why YOU buy is not a big deal and what I buy is not a big deal, but the masses are buying crap, thats why publishers keep putting out crap.
The reason so many crummy games have been flooding the marker over the past few years is thats what sells. Publishers dont give a damn whats about "good". They dont even know what constitutes a "good" game, they just know what sells. And sales it what they're after.
The reason we are complaining is that attitude about production keeps people like us (the minority) from enjoying games of quality on a regular basis. There simply arent that many good games around anymore.
You can tell me to not buy shit, that doesnt make good stuff fall out of the sky.
Well said.
And, TehMac, that guy isn't a "i love you" by any means. He stated what he read and heard about, that's it, and it suddenly makes him a "i love you", really, in this society we must not move, not breath, not do anything, not talk at all or else we'd always be judged by others out of no reasons... heck let's start acusing the humans that still aren't born "fags" just in case that later in their life at some point they open their mouth just so they can breath.
And about the main subject, I mostly agree with the author of the article. What I myself have noticed over the past few years is that gaming
quality vastly and directly depends on the players themselves, the community and their modifications. The number of "rushed out" games and "crappy" games are indeed increasing. The complexity of most of those games is decreasing (turning them mostly in Console games). And then the game(s)'s fans, its community comes in, makes modifications, and all of a sudden you get a much better game (not always, I know, nothing is perfect, sadly, but it still happens more often than before since a few years).
People buy "crappy" games, but that's from other's perspective. The players who buy "crappy" games but still end up liking them, do they actually care about the ones who say that the game they just bought is crap? Let's just think about it for a second... done? Ok, what's your conclusion? Well mine is simple: everything is relative... hey wait, I heard that one before... ah! yes, now I remember, we already all know about that... or do we? More seriously though, but still relative... for example, I believe that Battlefield 2142 sucks really hard (well it's not just an example here, I do believe it for real, since I did returned it yes), but what do the players who keep feeding the game's servers all day and night long think about what I've done? Why SHOULD they even care for half a second about me, that random guy who means nothing to this world returned a game, who gives a damn? That's right, no one.
I consider myself to be a gamer who likes "quality games", but does that mean anything to that guy next to me? Who knows? Heck, do that actually even MEAN anything at all? The point here is the following: the author of the article expressed his opinions and spoke about his observations, but his article won't be read by the majority, and his article won't change the PC gaming market, it won't even make EA feel bad in any way, shape or form, and it won't make their policies change concerning games development. It's sad, yes, but a reality. Believe me, I'd like to see "better games" be released more often, but then again, would better games even help the situation at all when we suddenly bring in the piracy...