- Jul 14, 2003
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Hello and happy new year to my fellow Anandtechers!
I've been looking at reviews of graphics cards these days and notice noone really uses Ansotropic Filtering (AF) in their benches in reviews these days. Especially for games like Crysis where it hampers performance. My question is why is AF not being used, has it become insignificant these days? Is all the gaming geared only towards AA (antialiasing)? From my experience in DX9 games like Oblivion, AF played a major role in showing more details in graphics. Maybe it's not worth it in DX10 games?
Thanks
I've been looking at reviews of graphics cards these days and notice noone really uses Ansotropic Filtering (AF) in their benches in reviews these days. Especially for games like Crysis where it hampers performance. My question is why is AF not being used, has it become insignificant these days? Is all the gaming geared only towards AA (antialiasing)? From my experience in DX9 games like Oblivion, AF played a major role in showing more details in graphics. Maybe it's not worth it in DX10 games?
Thanks