I'm wondering, what made the sega saturn's 2d units so powerful? Why did they always have to cut down/dumb down the games when porting to the playstation? I heard the saturn had several co processors, but still, that shouldn't give it such a sharp edge on 2d. Can anyone technically inclined please explain to me why the sega saturn's PPUs (Picture Processing Units, an ancient term from the 16 bit era, I don't know what they're properly called) were so powerful in comparison to what was out in it's time, and why they still hold their own today? (I think the PS2 is just catching up in 2d capabilities).
Also, was it hardware power or merely hardware similarity with arcade hardware that gave it such an edge on arcade ports?
Also, was it hardware power or merely hardware similarity with arcade hardware that gave it such an edge on arcade ports?